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Quest

Burnin' at Both Ends

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
296835+10via Wowhead (opens the original comment in a new tab)

"Doc" Schweitzer says: Flintlocke, if we have a big giant cannon, why don't we just shoot ... a cannonball?
Fargo Flintlocke says: Bah, predictable! They'll see it comin'!
Fargo Flintlocke says: But once ol' <name> here blasts through their bulkhead in a hail of splintered wood, blood, and phlegm then starts crawlin' across the deck with both legs broken, oh aye, they'll not see THAT comin' by a sweet mile, no sir!

3
mfox91+8via Wowhead (opens the original comment in a new tab)

Pretty simple quest, just collect the little shiny barrels. There are quite a few off the ship and that's probably your best bet. However, I noticed that the respawn time on the little barrels was rather quick so you could just sit there and farm the ones on the boat. When you go to turn it in, the little bugger has run off again. He's NOT on the boat where you started the quest, instead he's past the little fortress at 78.8 76.8

Read all 17 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID28597

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28597))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Har! We get to jump right inta the action, {name}. Looks like Highbank has whatcha call a zeppelin problem: that airship is poundin' the crap outta the walls. Listen, I've got me an idear so stupid it's genius. I just need some cannon powder. Collect as much as you can find around Highbank an' meet me by the trade area!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 13 mapped points
Twilight Highlands map showing where to go for Burnin' at Both EndsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #241 78.9 76.6

Coordinates

  • Turn-inTwilight Highlands 78.9, 76.6/way #241 78.9 76.6
  • Objective area (centre of the marked area)Twilight Highlands 80.3, 76.5/way #241 80.3 76.5
  • Objective areaTwilight Highlands 78.8, 76.8/way #241 78.8 76.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Highbank, Twilight HighlandsAlliance · about 140 yards east
  • Firebeard's Patrol, Twilight HighlandsAlliance · about 1,200 yards north-west
  • Victor's Point, Twilight HighlandsAlliance · about 2,000 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Storyline

Twilight Highlands

Part 4 of 236.

Previous: Welcome to Highbank! · Next: Aiming High

  1. 1Twilight Shores
  2. 2Twilight Shores
  3. 3Welcome to Highbank!
  4. 4Burnin' at Both Ends
  5. 5Aiming High
  6. 6Kurdran's Waitin'
  7. 7Salvage Operation
  8. 8Naga Reinforcements
  9. 9Our Boys on the Shore
  10. 10Shredderectomy
  11. 11Siege Tank Rescue
  12. 12Scouting the Shore

Showing steps 1 to 12 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Welcome to Highbank!Twilight Highlands · Level 30-35

    Welcome to the highlands, soldier. You're here just in time. Horde troops just launched an assault from the air. Step up and do something about it. Clear them out!

After this quest

Taken from the storyline's own step order.

  • Aiming HighTwilight Highlands · Level 30-35

    Lookie here, <name>. I found the biggest gun in Highbank! We're gonna try a technique handed down ta me by my pappy, from his pappy, from his pappy, shortly before he got blowed up.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.