Dialogue
"Doc" Schweitzer says: Flintlocke, if we have a big giant cannon, why don't we just shoot ... a cannonball?
Fargo Flintlocke says: Bah, predictable! They'll see it comin'!
Fargo Flintlocke says: But once ol' Bittermen here blasts through their bulkhead in a hail of splintered wood, blood, and phlegm then starts crawlin' across the deck with both legs broken, oh aye, they'll not see THAT comin' by a sweet mile, no sir!
Fargo Flintlocke says: It's almost here. Get ready!
Fargo Flintlocke says: She's here! Get in that cannon, damnit! Get ready to fire!That coupled with his assurances of trying "a technique handed down ta me by my pappy, from his pappy, from his pappy, shortly before he got blowed up" firmly convinced me that this was a good idea!
Quest
Aiming High
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I initially had a bunch of problems with this quest. It was putting me in the cannon, but not shooting me to the ship. (It was either shooting me sort of nearby, or just knocking me right out of the cannon and leaving me by the quest giver.) After messing around for a while to figure out what I could be doing wrong, I decided to abandon the quest and pick it up again. This worked for me, and I got shot to the ship the very first time. If you're having problems getting the cannon to shoot you, I'd suggest dropping and picking it back up.
After I finally got credit for the wait to be launched part of the quest, I had problems with the destroying the ship part. Initially I planted the bomb on the top of the ship (which it let me do) and then jumped off during the countdown. This did not work. To get credit you need to place the bomb on the bottom part of the ship, move to the balcony, and wait until it throws you off. Do not jump, just let it knock you into the water. (You won't die.)
Note that after you've gotten credit for the waiting to be launched part, you can revisit the ship using your mount rather than dealing with the buggy cannon again.
I, too, was having trouble figuring out where to put the bomb. I couldn't find anywhere...
It looks like you have to be standing in the nook under the staircase in the hold of the zepplin, and that is the only place where you can place the explosives. Worked perfectly soon's I was in that little niche.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28598))
Requirements
Read from the Blizzard quest API.
What to do
Description
Lookie here, {name}. I found the biggest gun in Highbank! We're gonna try a technique handed down ta me by my pappy, from his pappy, from his pappy, shortly before he got blowed up. It's called the "{class}-shot." You take a {race} {class}, and load him inta a gigantic cannon, and then ya - oh relax. This usually works. Take these explosives, then wait here next ta me. As soon as that blimpy comes around I'll blast you onto tha deck. Plant the explosives in 'er belly and, oh I dunno, make it up as you go.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #241 78.9 76.6
Coordinates
- Turn-inTwilight Highlands 78.9, 76.6
/way #241 78.9 76.6 - Objective areaTwilight Highlands 78.8, 76.8
/way #241 78.8 76.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- More Doom about 1,410 yards
- Xal'atath's Proven Faithful about 1,420 yards
- Twilight's Dawn about 1,530 yards
- The Twilight Highlands about 1,530 yards
- Cult It Out about 1,530 yards
- Disrupt the Call about 1,530 yards
- Desecrate this Fire! about 1,720 yards
- Midnight Dress about 1,720 yards
- Honor the Flame about 2,360 yards
- Investigating the Highlands about 2,440 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Highbank, Twilight Highlands
- Firebeard's Patrol, Twilight Highlands
- Victor's Point, Twilight Highlands
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 59 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 59 on Wowhead.
Choose one of these rewards:
Other quests on the Twilight Highlands map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
“This weapon has clearly never been cleaned. Ever.”
Reputation: Stormwind +350
One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.
Reputation group: Alliance.
Other quests in Twilight Highlands that reward Stormwind reputation: Salvage Operation (+250), Naga Reinforcements (+250), Siren's Song (+250), Our Boys on the Shore (+75), Scouting the Shore (+75), Landgrab (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 5 of 236.
Previous: Burnin' at Both Ends · Next: Kurdran's Waitin'
- 1Twilight Shores
- 2Twilight Shores
- 3Welcome to Highbank!
- 4Burnin' at Both Ends
- 5Aiming High
- 6Kurdran's Waitin'
- 7Salvage Operation
- 8Naga Reinforcements
- 9Our Boys on the Shore
- 10Shredderectomy
- 11Siege Tank Rescue
- 12Scouting the Shore
Showing steps 1 to 12 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Burnin' at Both Ends
Har! We get to jump right inta the action, <name>. Looks like Highbank has whatcha call a zeppelin problem: that airship is poundin' the crap outta the walls. Listen, I've got me an idear so stupid it's genius. I just need some cannon powder.
After this quest
Taken from the storyline's own step order.
- Kurdran's Waitin'
It looks like the attack stopped, <name>. Which is a shame, 'cuz we never got to use the <class>-rocket. Anyways, Kurdran Wildhammer is up in the top of the keep an' I'm sure he'll be wantin' to gives ya a hero's welcome. Yeh earned it! Go talk to 'im! I'll move on ahead and scout out the beach.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.