This quest giver may bug with Phasing.
If you still have the quest 'Vashj'ir - Call of Duty' (or potentially any other quest that rephases Stormwind docks) the NPC will be invisible.
You cannot fly to the Highlands under your own steam and kick off quests - they simply don't start.
To see Fargo and take the quest, drop the Vash quest first.
Quest
Twilight Shores
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I never actually "land" these things anyways.Reminded me of Hot Shots where "Admiral Benson" (Lloyd Bridges) is addressing the room and says;
"You know, I've personally flown over 194 missions and I was shot down on every one. Come to think of it, I've never landed a plane in my life."
Make sure you read the quest text fully, and hop in the plane itself. Many people have posted here looking for him before reading the quest itself.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28832))
Requirements
Read from the Blizzard quest API.
What to do
Description
Right then, just hop in the seaplane behind me and I'll fly yeh to the Highlands. We're to report to a feller named "Lieutenant Fawkes." I've promised the King we'd get there lickety-fast, so I took the liberty of ditchin' any excess weight. Like seatbelts. Parachutes. Maps. Stabilizers. Landing gear. I never actually "land" these things anyways.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #241 81.0 79.4
Objective areaIn-game waypoint: /way #84 26.1 47.3
Coordinates
- Turn-inTwilight Highlands 81.0, 79.4
/way #241 81.0 79.4 - Objective areaStormwind City 26.1, 47.3
/way #84 26.1 47.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- More Doom about 1,540 yards
- Xal'atath's Proven Faithful about 1,550 yards
- Twilight's Dawn about 1,640 yards
- The Twilight Highlands about 1,640 yards
- Cult It Out about 1,640 yards
- Disrupt the Call about 1,640 yards
- Midnight Dress about 1,840 yards
- Desecrate this Fire! about 1,860 yards
- Honor the Flame about 2,510 yards
- Investigating the Highlands about 2,580 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Highbank, Twilight Highlands
- Firebeard's Patrol, Twilight Highlands
- Victor's Point, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 28 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 28 on Wowhead.
Other quests on the Twilight Highlands map
Reward details
Reputation: Stormwind +75
One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.
Reputation group: Alliance.
Other quests in Twilight Highlands that reward Stormwind reputation: Salvage Operation (+250), Naga Reinforcements (+250), Siren's Song (+250), Our Boys on the Shore (+75), Scouting the Shore (+75), Landgrab (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 2 of 236.
Previous: Twilight Shores · Next: Welcome to Highbank!
- 1Twilight Shores
- 2Twilight Shores
- 3Welcome to Highbank!
- 4Burnin' at Both Ends
- 5Aiming High
- 6Kurdran's Waitin'
- 7Salvage Operation
- 8Naga Reinforcements
- 9Our Boys on the Shore
- 10Shredderectomy
- 11Siege Tank Rescue
- 12Scouting the Shore
Showing steps 1 to 12 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Welcome to Highbank!
Welcome to the highlands, soldier. You're here just in time. Horde troops just launched an assault from the air. Step up and do something about it. Clear them out!
Other quests with this name
This one: Alliance only · Twilight Highlands · Level 30-35.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.