Skip to content

Quest

Welcome to Highbank!

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
233098+8via Wowhead (opens the original comment in a new tab)

I had the same problem but I kept the quest figuring I could complete it with a guildy when they came through the zone to try that. However, today I randomly found the appropriate mobs swimming in the water off the most southeast corner of the island with the tower on it SE of the keep. I'm almost positive I checked there previously and I've had a ticket open for 3 days waiting for a response. I'm not sure if they added the swimming mobs to adress the issue or if I just missed them before. Regardless, I was 7/10 on the mobs before hand, killed three of them, and then turned in the quest to Fawkes at his post phase location (pathing around the center fountain). I hope this helps and works out for others.

Read all 33 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID28596

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28596))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 3 of 236
Rewards13g 74s, 4,800 XP

Description

Welcome to the highlands, soldier. You're here just in time. Horde troops just launched an assault from the air. Step up and do something about it. Clear them out!

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 12 mapped points
Twilight Highlands map showing where to go for Welcome to Highbank!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #241 81.0 79.4

Coordinates

  • Turn-inTwilight Highlands 81.0, 79.4/way #241 81.0 79.4
  • Objective area (centre of the marked area)Twilight Highlands 80.8, 76.6/way #241 80.8 76.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Highbank, Twilight HighlandsAlliance · about 90 yards north-east
  • Firebeard's Patrol, Twilight HighlandsAlliance · about 1,300 yards north-west
  • Victor's Point, Twilight HighlandsAlliance · about 2,100 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationStormwind +250

Reward details

Reputation: Stormwind +250

One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.

Reputation group: Alliance.

Other quests in Twilight Highlands that reward Stormwind reputation: Salvage Operation (+250), Naga Reinforcements (+250), Siren's Song (+250), Our Boys on the Shore (+75), Scouting the Shore (+75), Landgrab (+350).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 3 of 236.

Previous: Twilight Shores · Next: Burnin' at Both Ends

  1. 1Twilight Shores
  2. 2Twilight Shores
  3. 3Welcome to Highbank!
  4. 4Burnin' at Both Ends
  5. 5Aiming High
  6. 6Kurdran's Waitin'
  7. 7Salvage Operation
  8. 8Naga Reinforcements
  9. 9Our Boys on the Shore
  10. 10Shredderectomy
  11. 11Siege Tank Rescue
  12. 12Scouting the Shore

Showing steps 1 to 12 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Twilight ShoresTwilight Highlands · Level 30-35

    Right then, just hop in the seaplane behind me and I'll fly yeh to the Highlands. We're to report to a feller named "Lieutenant Fawkes." I've promised the King we'd get there lickety-fast, so I took the liberty of ditchin' any excess weight. Like seatbelts. Parachutes. Maps. Stabilizers.

After this quest

Taken from the storyline's own step order.

  • Burnin' at Both EndsTwilight Highlands · Level 30-35

    Har! We get to jump right inta the action, <name>. Looks like Highbank has whatcha call a zeppelin problem: that airship is poundin' the crap outta the walls. Listen, I've got me an idear so stupid it's genius. I just need some cannon powder.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.