I didn't see many of the elementals spawn outside the cave - ended up just camping in the cave halfway up the hill to kill them instead.
Quest
Cloudrook Down
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Few spawn spots combined with abysmal respawn rate. Why do there always have to be quests like that?
Not to mention it's a small quest area so everyone gathers in the same spot...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(82681))
What to do
Description
You see that flock in the distance? Wild cloudrooks. They've lived on these islands peacefully for ages. But recent events have stirred other elementals from the earth and sea. One of the cloudrooks was attacked, and it was... disincorporated. Now the flock circles endlessly. Surely they will tire soon. If they get too tired... Perhaps if we cleared the hostile elementals from this island, they will return and take their rest.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 74.6 19.7
Coordinates
- Turn-inIsle of Dorn 74.6, 19.7
/way #2248 74.6 19.7 - Objective area (centre of the marked area)Isle of Dorn 74.0, 24.8
/way #2248 74.0 24.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Not a Heating Pack about 670 yards
- It's Probably Nothing about 670 yards
- A Titanic Expedition! about 670 yards
- Because It's Shiny about 670 yards
- "Cataloguing" about 670 yards
- A Lamplight for the Shipwright about 770 yards
- Up to No Good Down in Silkwood about 770 yards
- Best Friends, Same Ends about 780 yards
- Ungirthin' the Earthen about 790 yards
- Concealed in the Weald about 790 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Storyline
Life Finds a Way
Part 2 of 4.
Local story for Three Shields POI
Previous: Birdman of the Three Shields · Next: Elemental Hors D'Oeuvres
- 1Birdman of the Three Shields
- 2Cloudrook Down
- 3Elemental Hors D'Oeuvres
- 4Cloud Fishing
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Birdman of the Three Shields
Are you here to watch the mosswools? No? That's too bad. I find the elemental creatures on our isle fascinating. I'm not the only one. An old friend of mine named Olbarig resides out on the Three Shields. He studies the wild cloudrooks there.
After this quest
Taken from the storyline's own step order.
- Elemental Hors D'Oeuvres
The cloudrooks cannot possibly circle forever, and I cannot bear more of them being lost. But maybe they'd roost if we tempted them with their favorite food?
The storyline at a glance
Life Finds a Way has 4 steps, from Birdman of the Three Shields to Cloud Fishing.
Maps its steps are placed on (steps per map): Isle of Dorn (4).
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.