Reference to the song "Running Up That Hill" by Kate Bush.
Quest
Charging Up That Hill
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If I only could,
I'd make a deal with Tyr,
And get him to swap our places
If you have an item on your back that is sparking electricity and you can't figure out what buff, item, or trinket it is, it's this quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79475))
What to do
Description
Before we use the conduit to summon the stormrooks, we need to recharge it. There are other, gentler ways to do this but... we have to work with what's on hand. The way to the peak is overrun with hostile elementals cast off from the storm. If we send them back to their plane, we can capture their residual energy and re-energize the conduit. While you work on recharging the conduit, we will go ahead and prepare for the ritual at the peak.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 27.6 60.5
Coordinates
- Turn-inIsle of Dorn 27.6, 60.5
/way #2248 27.6 60.5 - Turn-inIsle of Dorn 25.6, 57.2
/way #2248 25.6 57.2 - Objective area (centre of the marked area)Isle of Dorn 26.7, 57.8
/way #2248 26.7 57.8 - Objective areaIsle of Dorn 27.9, 59.8
/way #2248 27.9 59.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- The Hardest Part about 210 yards
- Arcane Wasteland about 210 yards
- Survivor's Guilt about 210 yards
- Lessons in Defensive Magic about 230 yards
- Feeling Blue about 240 yards
- A Helping Hand about 240 yards
- Somehow We Survived about 320 yards
- Urgent Recovery about 340 yards
- Slay the Saboteurs about 350 yards
- Erratic Artifacts about 350 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
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Other quests on the Isle of Dorn map
Storyline
Ties That Bind
Part 4 of 17.
Max level chapter1 for zone 1
Previous: Conduit of the Southern Storm · Next: Heeding the Call
- 1After the Storm
- 2Dhar Oztan
- 3Conduit of the Southern Storm
- 4Charging Up That Hill
- 5Heeding the Call
- 6Rook Rally
- 7Ground Pounders
- 8Goldbricking
- 9Metal and Stone
- 10Home to Roost
- 11Strays
- 12Flight Training 101
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Conduit of the Southern Storm
I'll tell you what I told Baelgrim when we last spoke. The binding of stormrooks is wrong. These creatures are as smart as any earthen. Some I'd say are smarter. But... Lufsela seems to be different.
After this quest
Taken from the storyline's own step order.
- Heeding the Call
Earthen from across the island have been drawn to this place. Kind of a strange coincidence you'd show up now too. Maybe it's because Baelgrim's gone or... a new Stormward's coming. Or it could just be barometric pressure... Bah! There's time enough to spin wild theories later.
The storyline at a glance
Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.
Maps its steps are placed on (steps per map): Isle of Dorn (17).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.