The Conduit is in a fixed location so you can skip up the optional step and just go straight to 27.79, 59.79 .
Its inside a chest after 4 sets of stairs in Storage Chest
/way #2248 27.92, 60.08 Entrance
/way #2248 27.79, 59.79 Conduit of the Southern Storm
Quest
Conduit of the Southern Storm
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Am I the only one whose game keeps flashing black in this area every 26-46 seconds or so? Some kind of bug with the weather effect in the area, I assume.
If you're having trouble finding the item, go to the gold dot, then ctrl + Z or alt + Z to hide the user interface and the item will sparkle.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79124))
What to do
Description
I'll tell you what I told Baelgrim when we last spoke. The binding of stormrooks is wrong. These creatures are as smart as any earthen. Some I'd say are smarter. But... Lufsela seems to be different. If her stormrook follows her willingly, then perhaps others will make that choice as well if she summons them. To summon rooks, we need Baelgrim's conduit. It's tucked away here somewhere. Have a look around, and maybe ask these pilgrims if they have seen it.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 27.7 60.5
Coordinates
- Turn-inIsle of Dorn 27.7, 60.5
/way #2248 27.7 60.5 - Objective areaIsle of Dorn 27.8, 59.7
/way #2248 27.8 59.7 - Objective area (centre of the marked area)Isle of Dorn 28.4, 61.2
/way #2248 28.4 61.2 - Objective areaIsle of Dorn 28.5, 61.0
/way #2248 28.5 61.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- The Hardest Part about 210 yards
- Arcane Wasteland about 210 yards
- Survivor's Guilt about 210 yards
- Lessons in Defensive Magic about 230 yards
- Feeling Blue about 240 yards
- A Helping Hand about 240 yards
- Somehow We Survived about 320 yards
- Urgent Recovery about 340 yards
- Slay the Saboteurs about 350 yards
- Erratic Artifacts about 350 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Other quests on the Isle of Dorn map
Storyline
Ties That Bind
Part 3 of 17.
Max level chapter1 for zone 1
Previous: Dhar Oztan · Next: Charging Up That Hill
- 1After the Storm
- 2Dhar Oztan
- 3Conduit of the Southern Storm
- 4Charging Up That Hill
- 5Heeding the Call
- 6Rook Rally
- 7Ground Pounders
- 8Goldbricking
- 9Metal and Stone
- 10Home to Roost
- 11Strays
- 12Flight Training 101
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dhar Oztan
I love the stormrooks. Taking care of them was my directive, so they're all I've ever known. But even so, there are questions about them that even I don't have answers to. Baelgrim--Stormward Baelgrim--he was the expert. I'd pester him about them at every opportunity. And he shared what he could.
After this quest
Taken from the storyline's own step order.
- Charging Up That Hill
Before we use the conduit to summon the stormrooks, we need to recharge it. There are other, gentler ways to do this but... we have to work with what's on hand. The way to the peak is overrun with hostile elementals cast off from the storm.
The storyline at a glance
Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.
Maps its steps are placed on (steps per map): Isle of Dorn (17).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.