right clicking (instead of left clicking) worked for submitting the evidence.
Quest
Coffee is for Closers
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Spent a week frustrated at not being able to finish this quest on multiple toons. Kept getting stuck the final step “Ruling notarized”. Once I rescue the judge, there are two Martys to turn the quest into: 1 is standing still and the other is running around; niether will let me complete quest and I get stuck holding the judges body.
Things I tried: reset UI, did the quest with ZERO addons, left the zone entirely, logged out by exiting client completely. Dropped quest and redid it so many times. Put in tickets (no help from game masters), put in bug reports and nothing.
Finally.. WHAT DID WORK. Don't rescue judge from robots hands, wait until robot explodes and pick up judge from the floor. Run around the stupid desk (where you first presented the murder evidence at the beginning of the quest) until the judge is thrown on top of it (took a few laps). Click on letter to notarize (should be shining) and quest is finally completed. Jesus what a weird thing…
If you're a druid or using any other kind of mount/shapeshift form, go back to normal/non-shifted form to see if you're carrying the judge and to be able to complete the next step.
Then, go behind the desk (where the judge would sit) and it'll auto-deposit him onto the desk.
He'll sign, then you can click on the paper to collect it.
Turn in the quest to the lawyer who's standing still, not the one running around.
I initially couldn't see anything had changed while in moonkin form but once I shifted back to normal I could see I was holding the judge and able to drop him on his desk.
Fun questline otherwise!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83563))
What to do
Description
You've got us the hard evidence we needed. All that's left to do is reveal Rosebud's killer to the judge. I imagine Tarbonara won't go down lightly, so be prepared for one of any number of goblin-like reactions. You know what I mean. Explosions or cannons or crying or casino heists or whatever. I'm not worried though, you seem capable.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2346 56.8 44.3
Coordinates
- Turn-inUndermine 56.8, 44.3
/way #2346 56.8 44.3 - Objective areaUndermine 57.2, 44.6
/way #2346 57.2 44.6 - Objective areaUndermine 59.3, 45.4
/way #2346 59.3 45.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- We Own the Streets same spot
- My Top Gal about 10 yards
- The Play about 150 yards
- Who Owns the Streets? about 150 yards
- Rally the People about 160 yards
- Disperse! about 160 yards
- Get Out There about 170 yards
- Breakneck Racing - Sandy Scuttle about 190 yards
- The Highst about 190 yards
- Get Our People Out about 210 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Gallagio
- The Incontinental Hotel
- Demolition Dome
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 27 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 27 on Wowhead.
Storyline
Hard Ways at the Gallagio
Part 19 of 20.
Previous: Casino Court · Next: Oh, That Casino!
- 9Blackwater Beach Blast
- 10Ain't No Warm Up Act
- 11Plunder Party Rockin' Rumble
- 12A Vat in the Pan
- 13Work the Line
- 14Review Bombed
- 15Quick Gills for Gold Now
- 16Our Day in Court
- 17Responsibility
- 18Casino Court
- 19Coffee is for Closers
- 20Oh, That Casino!
Showing steps 9 to 20 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Casino Court
I'm all set to make our case. Just one tiny, little, minor thing to let you know about... There's a bomb under my desk here. Don't be alarmed! It ain't the first time this has happened. But there's a lot of people here, and I'd hate to interrupt the proceeding for one little explosive.
After this quest
Taken from the storyline's own step order.
- Oh, That Casino!
You'd make a good lawyerer, you know that? Hah! Just kidding! The real industry secret is that there's no such thing as a good lawyerer! Why don't you join me at the Gallagio's entrance? It'll be a nice send off for the kids who are gonna run this place now.
The storyline at a glance
Hard Ways at the Gallagio has 20 steps, from But What About the Casino? to Oh, That Casino!.
Maps its steps are placed on (steps per map): Undermine (20).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- Breaking the Shackles
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.