Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%. Reading through the comments for each quest can provide clarification on some of the prerequisites if you are having trouble getting the quest.
1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bite of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling trouble
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs or highmountain Salmon or silkweave Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Addie Fizzlebog
6.1.1 Baron and the huntsmen
6.1.2 Awakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 the nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing our allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.4.1 Under the sea
13.5.1 Collecting reagents
14.1.1 Leading by example
14.2.1 Azure Weapon
14.2.2 Meeting in moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of DalaranAfter completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.
Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.
Quest
Darkheart Thicket: Nightmare Oak
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The item drops off the second boss. But don't leave immediately! You have to kill the last one too to get quest credit.
In case anyone else is working on Legion Pathfinder after BfA went live: I was worried about having to do the Dungeon, since I avoid them like the plague. However, at level 115, I was able to solo the dungeon just fine, including all of the bosses. It was very easy actually, and I can't imagine any classes having trouble with it.
I just flew to the nearest flight point, then ran to the instance, then started clearing the mobs. Don't even need anything fancy to finish the fights with Oakheat and Xavius.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42654))
Requirements
Read from the Blizzard quest API.
Description
Blacksmith Kyriel is no stranger to the Farstriders. He has forged countless arrows for us in the past, using his knowledge of unique materials to help build better, stronger ammo. He's efficient and gifted, making the most of scarce materials. Using a single branch from a corrupted ancient, he can craft thousands of arrows.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #641 59.0 31.2
Coordinates
- Objective areaVal'sharah 59.0, 31.2
/way #641 59.0 31.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Trueshot Lodge map
- Night of the Wilds about 80 yards
- The Unseen Path about 100 yards
- Oath of Service about 100 yards
- Urgent Summons about 100 yards
- A Strong Right Hand about 110 yards
- Scouting Reports about 110 yards
- Homecoming about 110 yards
- Ready to Work about 110 yards
- Assisting the Archmage about 110 yards
- The Nature of the Beast about 110 yards
Quests whose map markers the client places closest to this one on Trueshot Lodge, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Trueshot Lodge:
- Trueshot Lodge
- Trueshot Lodge, Highmountain
- Felbane Camp, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Inside the dungeon: Darkheart Thicket
In the shadow of Shaladrassil, the Nightmare permeates every inch of the once-lush forest. Where the eldest and greatest druids once tended to the woods, meditating beneath the great world tree, corruption and madness now reign.
Bosses in the Adventure Guide, in order: Archdruid Glaidalis, Oakheart, Dresaron, Shade of Xavius.
Entrance: Val'sharah at 58.9, 31.0.
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled. Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 23 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 23 on Wowhead.
Storyline
Watchers in the Wild III
Part 6 of 14.
Previous: Required Reagents · Next: Ore Under the Sea
- 1Requesting Reinforcements
- 2Informing Our Allies
- 3The Missing Vessel
- 4Required Reagents
- 5Required Reagents
- 6Darkheart Thicket: Nightmare Oak
- 7Ore Under the Sea
- 8Leading by Example
- 9Azure Weaponry
- 10Meeting in Moonclaw Vale
- 11Delicate Enchantments
- 12Same Day Delivery
- 13Champion: Halduron Brightwing
- 14In Defense of Dalaran
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Required Reagents
The Sentinels know of a trusted and talented enchanter who specializes in enchantments that affect demons. She provides her services for free to the Sentinels, but she does require specific reagents to perform her enchantments.
After this quest
Taken from the storyline's own step order.
- Ore Under the Sea
If we want to bring the fight to Hakkar, my rangers are going to need arrows and ammo that are capable of piercing the thick, magic-resistant hides of his hounds. There's a versatile smith in Dalaran who does incredible work with both bows and blades alike.
The storyline at a glance
Watchers in the Wild III has 14 steps, from Requesting Reinforcements to In Defense of Dalaran.
Maps its steps are placed on (steps per map): Trueshot Lodge (12), Val'sharah (2).
Steps of this storyline count toward:
Other storylines on the Trueshot Lodge map
- The Unseen Path
- Watchers in the Wild II
- Fulfilling the Prophecy IV
- Watchers in the Wild I
- Nesingwary's Retreat
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.