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Quest

Unseen Protection

A World of Warcraft quest in Trueshot Lodge. Facts and objectives from the current retail game data.

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ctm989+13via Wowhead (opens the original comment in a new tab)

Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%. Reading through the comments for each quest can provide clarification on some of the prerequisites if you are having trouble getting the quest.

1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bite of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling trouble
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs, Salmon or Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Aidie
6.1.1 Baron and the huntsmen
6.1.2 Wakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 the nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing our allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.4.1 Under the sea
13.5.1 Collecting reagents
14.1.1 Leading by example
14.2.1 Azure Weapon
14.2.2 Meeting in moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of Dalaran

After completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.

Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.

Read all 14 on Wowhead ↗

At a glance

Unseen Protection is a quest for level 10-45. It is step 1 of 20 in the Watchers in the Wild II storyline, the opening step. It rewards 6,150 experience and money.

Watchers in the Wild II: step 1 of 20

Quest facts

LevelLevel 10-45
LocationTrueshot Lodge
CategoryHunter Campaign
Quest ID42394

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42394))

Requirements

ClassHunter

Read from the Blizzard quest API.

Description

We will not let the city of Dalaran fall. If the Legion is planning an attack, the Unseen Path will be there to stop it. Our scouts' most recent reports list a few other areas that sound like they could really use our help, whether they realize it or not. As soon as you're able, send your hunters to take care of the threats.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Trueshot Lodge Quest turn-in no plotted point

Nearby on the Trueshot Lodge map

Quests whose map markers the client places closest to this one on Trueshot Lodge, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Trueshot Lodge:

  • Trueshot LodgeAlliance and Horde · about 240 yards north
  • Trueshot Lodge, HighmountainAlliance and Horde · about 250 yards north
  • Nesingwary's Retreat, HighmountainAlliance and Horde · about 460 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 150 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Watchers in the Wild II

Part 1 of 20.

Next: Highmountain Hunters

  1. 1Unseen Protection
  2. 2Highmountain Hunters
  3. 3Recruiting More Troops
  4. 4Aiding Our Allies
  5. 5Big Gamy Ribs
  6. 6Silkweave Bandages
  7. 7Highmountain Salmon
  8. 8Champion: Addie Fizzlebog
  9. 9Champion: Hemet Nesingwary
  10. 10Baron and the Huntsman
  11. 11Awakening the Senses
  12. 12Champion: Huntsman Blake

Showing steps 1 to 12 of 20.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Highmountain HuntersLevel 45

    I've just received word from our scouts that they've identified some potential recruits. It seems as though the famed Hemet Nesingwary has set up camp not too far from our lodge.

The storyline at a glance

Watchers in the Wild II has 20 steps, from Unseen Protection to The Nature of the Beast.

Maps its steps are placed on (steps per map): Trueshot Lodge (9), Highmountain (3), Stormheim (3), Azsuna (3).

Steps of this storyline count toward:

Other storylines on the Trueshot Lodge map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.