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Quest
Scouting Reports
A World of Warcraft quest in Trueshot Lodge. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42384))
Requirements
Read from the Blizzard quest API.
Description
In the recent past, our order has spent a lot of time watching and waiting. With you at the helm, we'll be able to focus on our original calling. Take a look around us, {name}. Azeroth needs us now more than ever. The same enemy that led to our formation is threatening us once again. You should send someone to gather reports from our scouts. From there, we'll be able to focus our efforts where they are needed most.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Trueshot Lodge map
- A Strong Right Hand same spot
- Same Day Delivery same spot
- Ready to Work same spot
- Requesting Reinforcements same spot
- Assisting the Archmage same spot
- Informing Our Allies same spot
- The Nature of the Beast same spot
- Leading by Example same spot
- The Missing Vessel same spot
- The Unseen Path same spot
Quests whose map markers the client places closest to this one on Trueshot Lodge, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Trueshot Lodge:
- Trueshot Lodge
- Trueshot Lodge, Highmountain
- Nesingwary's Retreat, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 1 shown above · 2 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
I did, but after I waited a moment, flew a few feet away from the NPC & back to them, the "?" finally appeared on them. I guess it just has a slight delay.
Part of the [class=3] class order hall campaign. For details and the full quest line see the comments about [class=3].
Storyline
Watchers in the Wild I
Part 1 of 14.
Next: Lending a Hand
- 1Scouting Reports
- 2Lending a Hand
- 3Rising Troubles
- 4Assassin Entrapment
- 5Urgent Summons
- 6Calling Hilaire Home
- 7Bite of the Beast
- 8Homecoming
- 9Champion: Beastmaster Hilaire
- 10Recruiting Rexxar
- 11Survival Skills
- 12Survive the Night
- 13Champion: Rexxar
- 14Signaling Trouble
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Lending a Hand
Our scouts reported seeing a village in Val'sharah being attacked by undead hounds. This is the perfect opportunity for the Unseen Path to make good on our promise to help those in need. You should head out to Bradensbrook and see what you can do to help.
The storyline at a glance
Watchers in the Wild I has 14 steps, from Scouting Reports to Signaling Trouble.
Maps its steps are placed on (steps per map): Trueshot Lodge (4), Val'sharah (3), Stormheim (3), Highmountain (3).
Other storylines on the Trueshot Lodge map
- The Unseen Path
- Watchers in the Wild III
- Watchers in the Wild II
- Fulfilling the Prophecy IV
- Nesingwary's Retreat
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.