Quest
Required Reagents
A World of Warcraft quest in Trueshot Lodge. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91616))
Requirements
Read from the Blizzard quest API.
Description
The Sentinels know of a trusted and talented enchanter who specializes in enchantments that affect demons. She provides her services for free to the Sentinels, but she does require specific reagents to perform her enchantments.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Trueshot Lodge map
- A Strong Right Hand about 50 yards
- Scouting Reports about 50 yards
- Homecoming about 50 yards
- Ready to Work about 50 yards
- Assisting the Archmage about 50 yards
- The Nature of the Beast about 50 yards
- The Unseen Path about 60 yards
- Oath of Service about 60 yards
- Urgent Summons about 60 yards
- A Golden Ticket about 60 yards
Quests whose map markers the client places closest to this one on Trueshot Lodge, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Trueshot Lodge:
- Trueshot Lodge
- Trueshot Lodge, Highmountain
- Nesingwary's Retreat, Highmountain
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Watchers in the Wild III
Part 5 of 14.
Previous: Required Reagents · Next: Darkheart Thicket: Nightmare Oak
- 1Requesting Reinforcements
- 2Informing Our Allies
- 3The Missing Vessel
- 4Required Reagents
- 5Required Reagents
- 6Darkheart Thicket: Nightmare Oak
- 7Ore Under the Sea
- 8Leading by Example
- 9Azure Weaponry
- 10Meeting in Moonclaw Vale
- 11Delicate Enchantments
- 12Same Day Delivery
- 13Champion: Halduron Brightwing
- 14In Defense of Dalaran
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Missing Vessel
So long as Hakkar roams free, no mage will be safe. Millificent Manastorm created a vessel that siphons the essence of a mage, binding their magic to the object. It was created to be a weapon, but we can use it as bait. If I channel my essence into the vessel, it will become an object of pure magic.
After this quest
Taken from the storyline's own step order.
- Darkheart Thicket: Nightmare Oak
Blacksmith Kyriel is no stranger to the Farstriders. He has forged countless arrows for us in the past, using his knowledge of unique materials to help build better, stronger ammo. He's efficient and gifted, making the most of scarce materials.
The storyline at a glance
Watchers in the Wild III has 14 steps, from Requesting Reinforcements to In Defense of Dalaran.
Maps its steps are placed on (steps per map): Trueshot Lodge (12), Val'sharah (2).
Steps of this storyline count toward:
Other storylines on the Trueshot Lodge map
- The Unseen Path
- Watchers in the Wild II
- Fulfilling the Prophecy IV
- Watchers in the Wild I
- Nesingwary's Retreat
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.