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Quest Log

Urgent Summons

Urgent Summons is a quest for level 10-45. It is step 5 of 14 in the Watchers in the Wild I storyline. It rewards 775 experience and money.

Description

The eagle appears to have a message for you:

To: <name>

Our scouts have returned with reports from all over Azeroth. It seems that things are much worse than they initially seemed.

Return to Trueshot Lodge as soon as you can.

-Emmarel Shadewarden

Rewards

Money2 gold2 silver20 copper
Experience775 XP

Stuck on this quest?

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42388))

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Rewards in detail
TypeRewardAmount
ExperienceXP775
MoneyGold2g 2s
Where it comes from
Turn-in mapTrueshot Lodge
Objective areaVal'sharah1 mapped point
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Trueshot Lodge Quest turn-in
Val'sharah Objective area 1 mapped point
Val'sharah map showing where to go for Urgent SummonsObjective area

In-game waypoint: /way #641 41.7 59.9

Coordinates

  • Objective areaVal'sharah 41.7, 59.9/way #641 41.7 59.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Trueshot Lodge map

Quests whose map markers the client places closest to this one on Trueshot Lodge, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Trueshot Lodge:

  • Trueshot LodgeAlliance and Horde · about 40 yards south-west
  • Trueshot Lodge, HighmountainAlliance and Horde · about 60 yards west
  • Nesingwary's Retreat, HighmountainAlliance and Horde · about 470 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 2,800 yards south-west (on the Val'sharah map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Watchers in the Wild I

Part 5 of 14.

Previous: Assassin Entrapment · Next: Calling Hilaire Home

  1. 1Scouting Reports
  2. 2Lending a Hand
  3. 3Rising Troubles
  4. 4Assassin Entrapment
  5. 5Urgent Summons
  6. 6Calling Hilaire Home
  7. 7Bite of the Beast
  8. 8Homecoming
  9. 9Champion: Beastmaster Hilaire
  10. 10Recruiting Rexxar
  11. 11Survival Skills
  12. 12Survive the Night
  13. 13Champion: Rexxar
  14. 14Signaling Trouble

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Assassin EntrapmentLevel 10-45

    Black Rook invaders are still targeting our farms and homes, even though there's not much left to pillage. We had hoped that once they cleared us out that the attacks would stop, but it seems those mindless ghouls will follow any orders given by their commander.

After this quest

Taken from the storyline's own step order.

  • Calling Hilaire HomeLevel 10-45

    With so many in need of our help, it may be time to call in some of our scouts in the field. One such scout is a huntress by the name of Hilaire. Although she abandoned her clan long ago to join our order, she still feels a need to watch over them.

The storyline at a glance

Watchers in the Wild I has 14 steps, from Scouting Reports to Signaling Trouble.

Maps its steps are placed on (steps per map): Trueshot Lodge (4), Val'sharah (3), Stormheim (3), Highmountain (3).

Other storylines on the Trueshot Lodge map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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