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Quest

Homecoming

Quest facts and objectives from the current retail game data.

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ctm989+3via Wowhead (opens the original comment in a new tab)

Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%. Reading through the comments for each quest can provide clarification on some of the prerequisites if you are having trouble getting the quest.

1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bite of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling troubles
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs, Salmon or Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Aidie
6.1.1 Baron and the huntsmen
6.1.2 Wakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 the nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing our allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.4.1 Under the sea
13.5.1 Collecting reagents
14.1.1 Leading by example
14.2.1 Azure Weapon
14.2.2 Meeting in moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of Dalaran

After completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.

Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.

2 more comments below ↓

Quest facts

LevelLevel 10-45
LocationTrueshot Lodge, Stormheim
CategoryHunter Campaign
Quest ID42393

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42393))

Requirements

ClassHunter

Read from the Blizzard quest API.

Description

Cora has calmed enough to make the journey back to Trueshot Lodge. You can let Emmarel know that we are on our way home.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Trueshot Lodge Quest turn-in no plotted point
Stormheim Objective area 1 mapped point
Stormheim map showing where to go for HomecomingObjective area

In-game waypoint: /way #634 34.7 41.6

Coordinates

  • Objective areaStormheim 34.7, 41.6/way #634 34.7 41.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Trueshot Lodge map

Quests whose map markers the client places closest to this one on Trueshot Lodge, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Trueshot Lodge:

  • Trueshot LodgeAlliance and Horde · about 40 yards west
  • Trueshot Lodge, HighmountainAlliance and Horde · about 60 yards west
  • Nesingwary's Retreat, HighmountainAlliance and Horde · about 470 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 2,500 yards south-east (on the Stormheim map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

Watchers in the Wild I

Part 8 of 14.

Previous: Bite of the Beast · Next: Champion: Beastmaster Hilaire

  1. 1Scouting Reports
  2. 2Lending a Hand
  3. 3Rising Troubles
  4. 4Assassin Entrapment
  5. 5Urgent Summons
  6. 6Calling Hilaire Home
  7. 7Bite of the Beast
  8. 8Homecoming
  9. 9Champion: Beastmaster Hilaire
  10. 10Recruiting Rexxar
  11. 11Survival Skills
  12. 12Survive the Night
  13. 13Champion: Rexxar
  14. 14Signaling Trouble

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Bite of the BeastLevel 10-45

    I will not leave my post without Cora. A group of mages have her caged up like a beast, threatening to put her down. They claim she's responsible for the death of one of their own, but I refuse to believe that. Cora is a loyal and obedient companion; she would never attack without my command.

After this quest

Taken from the storyline's own step order.

The storyline at a glance

Watchers in the Wild I has 14 steps, from Scouting Reports to Signaling Trouble.

Maps its steps are placed on (steps per map): Trueshot Lodge (4), Val'sharah (3), Stormheim (3), Highmountain (3).

Other storylines on the Trueshot Lodge map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.