Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%. Reading through the comments for each quest can provide clarification on some of the prerequisites if you are having trouble getting the quest.
1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bite of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling troubles
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs, Salmon or Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Aidie
6.1.1 Baron and the huntsmen
6.1.2 Wakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 the nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing our allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.4.1 Under the sea
13.5.1 Collecting reagents
14.1.1 Leading by example
14.2.1 Azure Weapon
14.2.2 Meeting in moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of DalaranAfter completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.
Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.
Quest
Homecoming
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42393))
Requirements
Read from the Blizzard quest API.
Description
Cora has calmed enough to make the journey back to Trueshot Lodge. You can let Emmarel know that we are on our way home.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #634 34.7 41.6
Coordinates
- Objective areaStormheim 34.7, 41.6
/way #634 34.7 41.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Trueshot Lodge map
- A Strong Right Hand same spot
- Same Day Delivery same spot
- Ready to Work same spot
- Requesting Reinforcements same spot
- Assisting the Archmage same spot
- Informing Our Allies same spot
- The Nature of the Beast same spot
- Leading by Example same spot
- The Missing Vessel same spot
- The Unseen Path same spot
Quests whose map markers the client places closest to this one on Trueshot Lodge, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Trueshot Lodge:
- Trueshot Lodge
- Trueshot Lodge, Highmountain
- Nesingwary's Retreat, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 1 shown above · 2 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Part of the [class=3] class order hall campaign. For details and the full quest line see the comments about [class=3].
Homecoming https://youtu.be/Cc8PYvT4r40
Storyline
Watchers in the Wild I
Part 8 of 14.
Previous: Bite of the Beast · Next: Champion: Beastmaster Hilaire
- 1Scouting Reports
- 2Lending a Hand
- 3Rising Troubles
- 4Assassin Entrapment
- 5Urgent Summons
- 6Calling Hilaire Home
- 7Bite of the Beast
- 8Homecoming
- 9Champion: Beastmaster Hilaire
- 10Recruiting Rexxar
- 11Survival Skills
- 12Survive the Night
- 13Champion: Rexxar
- 14Signaling Trouble
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bite of the Beast
I will not leave my post without Cora. A group of mages have her caged up like a beast, threatening to put her down. They claim she's responsible for the death of one of their own, but I refuse to believe that. Cora is a loyal and obedient companion; she would never attack without my command.
After this quest
Taken from the storyline's own step order.
The storyline at a glance
Watchers in the Wild I has 14 steps, from Scouting Reports to Signaling Trouble.
Maps its steps are placed on (steps per map): Trueshot Lodge (4), Val'sharah (3), Stormheim (3), Highmountain (3).
Other storylines on the Trueshot Lodge map
- The Unseen Path
- Watchers in the Wild III
- Watchers in the Wild II
- Fulfilling the Prophecy IV
- Nesingwary's Retreat
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.