Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%. Reading through the comments for each quest can provide clarification on some of the prerequisites if you are having trouble getting the quest.
1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bite of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling trouble
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs or highmountain Salmon or silkweave Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Addie Fizzlebog
6.1.1 Baron and the huntsmen
6.1.2 Awakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 the nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing our allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.3.1 Under the sea
13.4.1 Collecting reagents
14.1.1 Leading by example
14.2.1 Azure Weapon
14.2.2 Meeting in moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of DalaranAfter completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.
Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.
Quest
The Missing Vessel
A World of Warcraft quest in Trueshot Lodge. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Edit: It looks like this issue has been fixed
WARNING: DON'T USE THE LEGION COMPANION APP FOR THIS QUEST
Edit: Confirmed by a GM, this bug affects hunters and priests.
Completing missions related to this quest with the app does not give you credit. Furthermore, you only get just enough missions to complete it. So if you successfully complete the fourth mission with the app, and therefore get no credit towards the quest, you will not even be able to send out another mission. This means you will need to abandon the quest and restart it from the beginning.
I would not be surprised if all quests that require a given number of identical items from missions are effected by this bug. I say this because the fox mount quest is not affected and it requires four unique items.
Whats the quest following this one? I turned this one in and didn't receive another.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43182))
Requirements
Read from the Blizzard quest API.
Description
So long as Hakkar roams free, no mage will be safe. Millificent Manastorm created a vessel that siphons the essence of a mage, binding their magic to the object. It was created to be a weapon, but we can use it as bait. If I channel my essence into the vessel, it will become an object of pure magic. Upon capture, Millificent shattered the vessel, allowing it to fall into the hands of our enemies. Find the pieces and return them to me. Together we can set a trap Hakkar won't be able to resist!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Trueshot Lodge map
- A Strong Right Hand same spot
- Scouting Reports same spot
- Homecoming same spot
- Ready to Work same spot
- Assisting the Archmage same spot
- The Nature of the Beast same spot
- The Unseen Path same spot
- Oath of Service same spot
- Urgent Summons same spot
- Night of the Wilds about 20 yards
Quests whose map markers the client places closest to this one on Trueshot Lodge, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Trueshot Lodge:
- Trueshot Lodge
- Trueshot Lodge, Highmountain
- Nesingwary's Retreat, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 31 comments
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Storyline
Watchers in the Wild III
Part 3 of 14.
Previous: Informing Our Allies · Next: Required Reagents
- 1Requesting Reinforcements
- 2Informing Our Allies
- 3The Missing Vessel
- 4Required Reagents
- 5Required Reagents
- 6Darkheart Thicket: Nightmare Oak
- 7Ore Under the Sea
- 8Leading by Example
- 9Azure Weaponry
- 10Meeting in Moonclaw Vale
- 11Delicate Enchantments
- 12Same Day Delivery
- 13Champion: Halduron Brightwing
- 14In Defense of Dalaran
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Informing Our Allies
Leaders from some of the greatest military factions are here, ready and willing to help. They're currently waiting to speak with you directly, hoping to provide insight on how they can help. With any luck, we can pull our resources and find a way to take Hakkar down.
After this quest
Taken from the storyline's own step order.
- Required Reagents
The Sentinels know of a trusted and talented enchanter who specializes in enchantments that affect demons. She provides her services for free to the Sentinels, but she does require specific reagents to perform her enchantments.
Quests that require this one
The storyline at a glance
Watchers in the Wild III has 14 steps, from Requesting Reinforcements to In Defense of Dalaran.
Maps its steps are placed on (steps per map): Trueshot Lodge (12), Val'sharah (2).
Steps of this storyline count toward:
Other storylines on the Trueshot Lodge map
- The Unseen Path
- Watchers in the Wild II
- Fulfilling the Prophecy IV
- Watchers in the Wild I
- Nesingwary's Retreat
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.