If you haven't already, complete the quest "Growing Power" and come back to the zone. I just turned it in for Legion Remix after experiencing this issue. After returning, the mobs were hostile.
Quest
The Next Level Has Arrived
A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Empyrean Society members are all still green and not attackable while this quest is active. I can't find a way to attack them. Abandoning and retaking the quest did not fix it
Edit: Teleporting to the mage hall and coming back seems to be the most reliable way to fix this
if you die and rez, Esara may not have the ? over her head when you're done. This happened to me, and logging out then back in fixed it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42206))
Requirements
Read from the Blizzard quest API.
Description
The Empyrean Society is certainly much more dangerous than they appear. It's unimaginable that any mage would study fel magic -- that's for warlocks and the Legion! Since our friend, Ravandwyr, appears to be delayed, it looks like we'll have to deal with this ourselves. We should remove this sect so they can't corrupt anyone else.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #630 65.1 33.2
Coordinates
- Turn-inAzsuna 65.1, 33.2
/way #630 65.1 33.2 - Objective area (centre of the marked area)Azsuna 65.1, 33.2
/way #630 65.1 33.2 - Objective areaAzsuna 65.6, 33.5
/way #630 65.6 33.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azsuna map
- Turnabout Betrayal about 150 yards
- Crossroads Rendezvous about 150 yards
- They're Doing it Wrong about 200 yards
- Felblaze Ingress about 200 yards
- Eye See You about 200 yards
- Arkethrax about 200 yards
- Quantity Over Quality about 200 yards
- To Tame the Beast about 300 yards
- Knowing Our Enemy about 300 yards
- Leyworm Lure about 300 yards
Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azsuna:
- Felblaze Ingress, Azsuna
- Azurewing Repose, Azsuna
- Western Suramar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 22 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 22 on Wowhead.
Storyline
Rise of the Tirisgarde I
Part 7 of 12.
Previous: Some Knowledge Shouldn't Be Shared · Next: Final Exit
- 1Ancient Magic
- 2An Unexpected Visitor
- 3A Covert Operation
- 4Prepare To Be Assimilated
- 5What Is Going On Here?
- 6Some Knowledge Shouldn't Be Shared
- 7The Next Level Has Arrived
- 8Final Exit
- 9Empyrean Society Report
- 10Champion: Esara Verrinde
- 11Champion: Ravandwyr
- 12Recruiting Apprentices
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Some Knowledge Shouldn't Be Shared
I noticed that quite a few of the Empyrean Society's books are inscribed with fel magic. That's blasphemous. We must confiscate as many as we can.
After this quest
Taken from the storyline's own step order.
- Final Exit
We've certainly reduced the Empyrean Society's numbers. I don't think they'll be luring any more members to their cause for a while. There's only one place we haven't investigated, and I suspect that rune we found is attuned to the door. Let's see what's inside the building.
The storyline at a glance
Rise of the Tirisgarde I has 12 steps, from Ancient Magic to Recruiting Apprentices.
Maps its steps are placed on (steps per map): Azsuna (6), Hall of the Guardian (4), Hall of the Guardian (2).
Other storylines on the Azsuna map
- Defending Azurewing Repose
- Azsuna versus Azshara
- Legion Inscription
- Legion Enchanting
- Behind Legion Lines
- Balance of Power
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.