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Quest

The Next Level Has Arrived

A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
JodagonDrago+12via Wowhead (opens the original comment in a new tab)

The Empyrean Society members are all still green and not attackable while this quest is active. I can't find a way to attack them. Abandoning and retaking the quest did not fix it

Edit: Teleporting to the mage hall and coming back seems to be the most reliable way to fix this

Read all 22 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationAzsuna
CategoryMage Campaign
Quest ID42206

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42206))

Requirements

ClassMage

Read from the Blizzard quest API.

Description

The Empyrean Society is certainly much more dangerous than they appear. It's unimaginable that any mage would study fel magic -- that's for warlocks and the Legion! Since our friend, Ravandwyr, appears to be delayed, it looks like we'll have to deal with this ourselves. We should remove this sect so they can't corrupt anyone else.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azsuna Quest turn-in 10 mapped points
Azsuna map showing where to go for The Next Level Has ArrivedTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #630 65.1 33.2

Coordinates

  • Turn-inAzsuna 65.1, 33.2/way #630 65.1 33.2
  • Objective area (centre of the marked area)Azsuna 65.1, 33.2/way #630 65.1 33.2
  • Objective areaAzsuna 65.6, 33.5/way #630 65.6 33.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azsuna map

Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azsuna:

  • Felblaze Ingress, AzsunaAlliance and Horde · about 220 yards north
  • Azurewing Repose, AzsunaAlliance and Horde · about 1,100 yards west
  • Western SuramarAlliance and Horde · about 1,200 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Rise of the Tirisgarde I

Part 7 of 12.

Previous: Some Knowledge Shouldn't Be Shared · Next: Final Exit

  1. 1Ancient Magic
  2. 2An Unexpected Visitor
  3. 3A Covert Operation
  4. 4Prepare To Be Assimilated
  5. 5What Is Going On Here?
  6. 6Some Knowledge Shouldn't Be Shared
  7. 7The Next Level Has Arrived
  8. 8Final Exit
  9. 9Empyrean Society Report
  10. 10Champion: Esara Verrinde
  11. 11Champion: Ravandwyr
  12. 12Recruiting Apprentices

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Some Knowledge Shouldn't Be SharedLevel 10-45

    I noticed that quite a few of the Empyrean Society's books are inscribed with fel magic. That's blasphemous. We must confiscate as many as we can.

After this quest

Taken from the storyline's own step order.

  • Final ExitLevel 10-45

    We've certainly reduced the Empyrean Society's numbers. I don't think they'll be luring any more members to their cause for a while. There's only one place we haven't investigated, and I suspect that rune we found is attuned to the door. Let's see what's inside the building.

The storyline at a glance

Rise of the Tirisgarde I has 12 steps, from Ancient Magic to Recruiting Apprentices.

Maps its steps are placed on (steps per map): Azsuna (6), Hall of the Guardian (4), Hall of the Guardian (2).

Other storylines on the Azsuna map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.