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Quest

Escape From Shaz'gul

A World of Warcraft quest in Shadowmoon Valley. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
sildani+73via Wowhead (opens the original comment in a new tab)

Since patch 7.0.3, this quest seems affected by a bug where there are way too many mobs for you and Yrel to take on along the path.

I got around this by mounting up and passing over the choke point, engaging Terrorfang directly, dragging him away from the village so that I would shake the aggro from the other mobs. Yrel will die but it didnt matter - I got the quest complete anyway.

Hard to describe where the choke point is - after you start Yrel will go through a narrow path where she encounters mobs pairs at a time, then moves to fight four mobs at a time at the end of the path. After this, you'll want to mount up and go straight to Terrorfang (coords: 37 60), aggro him, then move away from the village so that the eventual heat that would otherwise come after you gives up the chase.

Pop your offensive abilities, and stay out of his way. Once dead, you'll see the quest will be marked completed.

Win!

3
grodon909+27via Wowhead (opens the original comment in a new tab)

I don't think this is a think people noticed, but the pathing for Yrel is pretty amazing here. At it's base, this is an escort quest, except Yrel isn't useless, and the music and situation are well set up. If you look at her movements, however, they are FAR better than the escort quests from before. If you pull ahead of where you need to be, she will come fight (like in most escort quests), BUT she won't reset back to her original path. This speeds the quest up and makes Yrel feel like someone else fighting with you, rather than just an escort NPC.

Bonus: Druids can use stampeding roar to significantly increase her speed for a little while.

Read all 68 on Wowhead ↗

Quest facts

LevelLevel 10-40
Quest ID33081

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(33081))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineThe Dark Side of the Moon, step 3 of 7

Description

I've failed, {name}... My squadron was caught by a wandering patrol. We fought fiercely, but the alarm had been raised. The rangari forced me into hiding before surrendering themselves to the enemy. They were under MY command, and they gave their lives... for what? I... I'm not sure what to do, {name}. We need to get out of here, but how?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Shadowmoon Valley Quest turn-in 15 mapped points
Shadowmoon Valley map showing where to go for Escape From Shaz'gulTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #539 40.6 54.9

Coordinates

  • Turn-inShadowmoon Valley 40.6, 54.9/way #539 40.6 54.9
  • Objective areaShadowmoon Valley 34.3, 63.2/way #539 34.3 63.2
  • Objective area (centre of the marked area)Shadowmoon Valley 37.4, 61.9/way #539 37.4 61.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Shadowmoon Valley map

Quests whose map markers the client places closest to this one on Shadowmoon Valley, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Shadowmoon Valley:

  • Twilight Glade, Shadowmoon ValleyAlliance · at the same spot
  • Embaari Village, Shadowmoon ValleyAlliance · about 790 yards north-east
  • Socrethar's Rise, Shadowmoon ValleyAlliance and Horde · about 1,000 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 560 yards south-west
  • Objective areaabout 380 yards south-west
  • Objective areaabout 570 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money50 gold94 silver
Experience8,200 XP
ReputationCouncil of Exarchs +500

Reward details

Pick one of these

TypeCloth Feet
Item level40
BindingBinds when picked up
Armor5
Stats+6 Intellect, +10 Stamina, +6 Critical Strike, +6 Versatility
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for37 gold50 silver
TypePlate Feet
Item level40
BindingBinds when picked up
Armor18
Stats+6 Strength or Intellect, +10 Stamina, +6 Critical Strike, +6 Haste
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for36 gold68 silver
TypeLeather Feet
Item level40
BindingBinds when picked up
Armor8
Stats+6 Agility or Intellect, +10 Stamina, +6 Mastery, +7 Critical Strike
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for36 gold
TypeMail Feet
Item level40
BindingBinds when picked up
Armor12
Stats+6 Agility or Intellect, +10 Stamina, +6 Critical Strike, +6 Versatility
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for38 gold20 silver

Reputation: Council of Exarchs +500

Under the leadership of five powerful exarchs, the draenei of Draenor have prospered in a savage world.

Reputation group: Warlords of Draenor.

Other quests in Shadowmoon Valley that reward Council of Exarchs reputation: The Fate of Karabor (+250), Think of the Children! (+250), Into Twilight (+75), A Hero's Welcome (+250), The Clarity Elixir (+250), A Grandmother's Remedy (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Dark Side of the Moon

Part 3 of 7.

Previous: Going Undercover · Next: The Clarity Elixir

  1. 1Into Twilight
  2. 2Going Undercover
  3. 3Escape From Shaz'gul
  4. 4The Clarity Elixir
  5. 5The Fate of Karabor
  6. 6Chasing Shadows
  7. 7Ancestor's Memory

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Going UndercoverShadowmoon Valley · Level 10-40

    Yrel leads my rangers on a search for the prisoners at the Shadowmoon village. Their work is extremely dangerous, so I need you to carry out a contingency mission. Sylene has mastered an illusion spell which will allow you to infiltrate Shaz'gul safely. Speak to her to disguise yourself.

After this quest

Taken from the storyline's own step order.

  • The Clarity ElixirShadowmoon Valley · Level 10-40

    I see a thousand glimpses of the future, swimming in a chaotic blur. It is possible to focus my energies to see the true eventuality - the future most likely to come to pass. I will need an oracle stone to focus my power, and a special elixir to still my mind.

The storyline at a glance

The Dark Side of the Moon has 7 steps, from Into Twilight to Ancestor's Memory.

Maps its steps are placed on (steps per map): Shadowmoon Valley (7).

Other storylines on the Shadowmoon Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.