Find out that yesterday and today this quest is bugged.
I don't know if it gets fixed or something else but I cant find any of the 7th Legion Captives ...
Except for 5 trapped by a 80k Mob next to the Horde Cave.
No Trapper carrys any of them and even not the Horde Hornorbounds
Quest
Fortunate Souls
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Nazjatar introduction questline for Alliance:
1. The Wolf's Offensive
2. Send the Fleet
3. Upheaval
4. Descent
5. Fortunate Souls
6. Disruption of Power
7. Dark Tides
8. In Deep
9. Up Against It
10. Where the Road Leads
11. A Way Home
This quest is bugged in 9.0.5 at the time of this writing.
There is one mob that has the captives. It's an elite named Zanj'ir Destroyer. Has plenty of health, so many can tag to get credit. Seems to work cross-faction, too.
The mob can be found at /way 41.22 79.78
Camp that spot, complete quest, and move on!
Macro to help:
/tar Zanj'ir Destroyer
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56640))
Requirements
Read from the Blizzard quest API.
What to do
Description
You and I survived the attack and have thus far evaded capture by the enemy. Not all were as fortunate. There are many of our allies now under the control of the naga. We must free them before they are killed or suffer an even worse fate.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1355 45.1 75.6
Coordinates
- Turn-inNazjatar 45.1, 75.6
/way #1355 45.1 75.6 - Objective area (centre of the marked area)Nazjatar 43.8, 77.9
/way #1355 43.8 77.9 - Objective areaNazjatar 48.9, 86.8
/way #1355 48.9 86.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Kill the Kritch about 40 yards
- Plug the Geysers about 40 yards
- Dark Tides about 200 yards
- The Sunken Chest about 240 yards
- WANTED: Inquisitor Ithriza about 420 yards
- WANTED: Lady Naz'jess about 420 yards
- WANTED: Commander Sarj'eth about 420 yards
- WANTED: Lady Narjiss about 420 yards
- WANTED: Gler'thogg about 420 yards
- WANTED: Lord Ha'kass about 430 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazjatar:
- Wreck of the Old Blanchy, Nazjatar
- Mezzamere, Nazjatar
- Ashen Strand, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Welcome to Nazjatar
Part 3 of 10.
Previous: Descent · Next: Disruption of Power
- 1Upheaval
- 2Descent
- 3Fortunate Souls
- 4Disruption of Power
- 5Dark Tides
- 6In Deep
- 7Up Against It
- 8Where the Road Leads
- 9A Way Home
- 10Scouting the Palace
Also part of: Welcome to Nazjatar (part 4 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Descent
We've lost the bulk of our forces already; any more and we won't have enough to make a stand. This wreckage won't keep the naga at bay, so we must find safety elsewhere. You will have to trust me here, <name>. Leap off the falls and you will descend safely.
After this quest
Taken from the storyline's own step order.
- Disruption of Power
The naga are tapping into some latent power, infusing the energy into some manner of device. I do not know what purpose they have for this power, but it is surely in our interest to destroy the objects before they can be used against us.
Quests that require this one
Other quests with this name
This one: Alliance only · Nazjatar · Level 50.
The storyline at a glance
Welcome to Nazjatar has 10 steps, from Upheaval to Scouting the Palace.
Maps its steps are placed on (steps per map): Nazjatar (10).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Secrets in the Sea
- Turning the Tide
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
- Stay of Execution
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.