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Quest

Forward Movement

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-20
Quest ID14237

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14237))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 15 of 72
Rewards350 XP

Description

Kilag should be in position by now. It is time for you to move forward to the Wild Overlook. The rest of us will pack up here and move out soon. Just follow the path northwest through the Vicious Vale. Not so vicious any longer thanks to you, eh? Kilag and his scouts will be keeping themselves hidden just off the path, but the SI:7 assassins are sure to spot them soon, so hurry!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 2 mapped points
The Lost Isles map showing where to go for Forward MovementTurn-inObjective area

In-game waypoint: /way #174 34.6 66.9

Coordinates

  • Turn-inThe Lost Isles 34.6, 66.9/way #174 34.6 66.9
  • Objective areaThe Lost Isles 37.6, 78.0/way #174 37.6 78.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 360 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience350 XP
ReputationBilgewater Cartel +10, Orgrimmar +10

Reward details

Reputation: Bilgewater Cartel +10

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Reputation: Orgrimmar +10

Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.

Reputation group: Horde.

Other quests in The Lost Isles that reward Orgrimmar reputation: The Enemy of My Enemy (+10), The Vicious Vale (+10), Weed Whacker (+250), Infrared = Infradead (+250), To the Cliffs (+10), Get to the Gyrochoppa! (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 15 of 72.

Previous: Back to Aggra · Next: Infrared = Infradead

  1. 10Orcs Can Write?
  2. 11The Enemy of My Enemy
  3. 12The Vicious Vale
  4. 13Weed Whacker
  5. 14Back to Aggra
  6. 15Forward Movement
  7. 16Infrared = Infradead
  8. 17To the Cliffs
  9. 18Get to the Gyrochoppa!
  10. 19Precious Cargo
  11. 20Meet Me Up Top
  12. 21Warchief's Revenge

Showing steps 10 to 21 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Back to AggraThe Lost Isles · Level 1-20

    Return to the Horde Base Camp and let Aggra know that we still live, <name>. Tell her that I am moving on to the Wild Overlook and that we will all meet up on the northwest side of the island. I expect to see you there. We will track down the Alliance and slay them to the last!

After this quest

Taken from the storyline's own step order.

  • Infrared = InfradeadThe Lost Isles · Level 1-20

    Keep your voice down. The glen north and west of here is crawling with Alliance assassins. Unfortunately, we haven't been able to spot them. The cowards! They hide and won't fight face-to-face. You goblins are known for your wondrous goggles. Surely you have a pair that will allow you to see them?

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.