I really hope this becomes a daily or world quest. My bitter angry soul needed this dark entertainment.
Quest
Fragment of the Firelands
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As of 9.0 you have to walk the fire elemental over to the quest area (not just the edge of it, keep going) to get your abilities to work.
BEST. QUEST. EVER!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51359))
Requirements
Read from the Blizzard quest API.
Description
The rumors o' yer capabilities seemed overblown, but it appears yer indeed a competent one, aren't ye? I underestimated ye, {name}. For that, I apologize. Don't tell Thaelin. The components for the ritual are now prepared. All ye need to do is add the Firelands Slag to the Unstable Magma an' a great bein' from the Firelands will heed our call. You'll gain control o' it and can eliminate the nearby goblin threat with nigh invincibility.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 40.8 70.8
Coordinates
- Turn-inZuldazar 40.8, 70.8
/way #862 40.8 70.8 - Objective areaZuldazar 40.6, 71.0
/way #862 40.6 71.0 - Objective area (centre of the marked area)Zuldazar 37.4, 71.2
/way #862 37.4 71.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- How to Sink a Zandalari Battleship same spot
- Victory is Assured same spot
- Bringing Down the Fleet same spot
- The Treasury Heist about 20 yards
- The Abyssal Scepter about 20 yards
- The Void Elves Stand Ready about 20 yards
- Find the Paper Trail about 20 yards
- The Void Solution about 20 yards
- Bilgewater Bonanza Go Boom about 20 yards
- Sensitive Intel about 30 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Veiled Grotto, Zuldazar
- Mistvine Ledge, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 61 comments
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Storyline
Mole Machinations
Part 11 of 13.
The Dark Iron dwarves have set up camp in Zuldazar, near the Zandalari capital. They've discovered Azerite, and need your assistance securing the area.
Previous: Rocks of Ragnaros · Next: Champion: Kelsey Steelspark
- 1Zuldazar Foothold
- 2The Troll's Tale
- 3Granting a Reprieve
- 4Save Them All
- 5A Lack of Surplus
- 6Disarming the Cannons
- 7That One's Mine
- 8Xibala
- 9Mole Machinations
- 10Rocks of Ragnaros
- 11Fragment of the Firelands
- 12Champion: Kelsey Steelspark
- 13Return to Boralus
Also part of: Gaining a Foothold (part 20 of 55), Gaining a Foothold (part 18 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rocks of Ragnaros
With me shaman still in their conveyances, a vital component o' our upcomin' ritual remains scattered among the supplies. I can only hope the Horde haven't taken 'em. They're rare an' precious... If you see any glowin' objects out there, recover 'em. They're o' tremendous value.
After this quest
Taken from the storyline's own step order.
The storyline at a glance
Mole Machinations has 13 steps, from Zuldazar Foothold to Return to Boralus.
Maps its steps are placed on (steps per map): Zuldazar (12), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Of Prophecies and Prophets
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.