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Quest

Mole Machinations

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
varenne+1via Wowhead (opens the original comment in a new tab)

Free 4 earthbreakers from [object=288474] west of Xibala.

Mole Machinations quest video: https://www.youtube.com/watch?v=X6K9L5kFm3Q
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Zuldazar Foothold questchain of the Ready for War achievement.

ID
Quest
Questgiver
Zone
Video
22
Zuldazar Foothold
[npc=135612]
Wind's Redemption
https://youtu.be/VW7eo7M7I0M
23
Zuldazar Foothold
[npc=135612]
Wind's Redemption
https://youtu.be/pmGeA6Vb5Qo
24
Zuldazar Foothold
[npc=136197]
Zuldazar
https://youtu.be/ULoPmmDqTgA
25
Zuldazar Foothold
[npc=136195]
Zuldazar
https://youtu.be/08ndkWc0K1Y
26
Zuldazar Foothold
[npc=136192]
Zuldazar
https://youtu.be/Ai5873gMKm8
27
Zuldazar Foothold
[npc=136192]
Zuldazar
https://youtu.be/Cx42ffRGGfw
28
Zuldazar Foothold
[npc=136197]
Zuldazar
https://youtu.be/DCdjWIqwaHw
29
Zuldazar Foothold
[npc=136197]
Zuldazar
https://youtu.be/pKNPoY4MNTs
30
Zuldazar Foothold
[npc=135620]
Zuldazar
https://youtu.be/eY4cDnBeeNk
31<
Zuldazar Foothold
[npc=137401]
Zuldazar
https://youtu.be/X6K9L5kFm3Q
32
Zuldazar Foothold
[npc=137401]
Zuldazar
https://youtu.be/L65NBZ_fYlk
33
Zuldazar Foothold
[npc=137401]
Zuldazar
https://youtu.be/cJthQpm2to0
34
Zuldazar Foothold
[npc=135620]
Zuldazar
https://youtu.be/eIqEAKbOEfs
35
Zuldazar Foothold
[npc=135620]
Zuldazar
https://youtu.be/VJ38IrMUyVg


Id column is approximate quest № In storyline (Ready for War <= for more info)

2
GibbleFenwick+1via Wowhead (opens the original comment in a new tab)

Just a word of warning. The mobs in this quest are fairly buggy; possibly due to the uneven ground.
So you may want to try avoid fighting as much as possible.

There are a few enemies that are stuck. So they'll aggro you, but not be attackable; and just keep you in combat.
Many of those that aren't stuck, have a tendency to evade-bug.
It's easy enough to kill them when you have to; and the peons are especially squishy.
But it can be annoying to get one of the officers down to 10% health, only to: suddenly run 15 ft away; reset back to full health; and charge back in for the attack.

The quest you do at the same time, [quest 51309], is easier to avoid mobs because the objects can all be picked up on the edge of the area.
But the mole machines may need some patience. Either to wait for mobs to pass, or to 'kill them' multiple times.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 35-60
LocationZuldazar
CategoryAlliance War Campaign
Quest ID51331

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51331))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Seems the enemy's anticipated our moves. While we developed our refinin' techniques for Azerite, the goblins 'ave done the same. It wasn't five minutes after we established ourselves here that the Horde arrived to disrupt our progress. We've got several shaman of great import waitin' impatiently in the mole machines on that beach. You can take the key and clear the way so they arrive safely.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 5 mapped points
Zuldazar map showing where to go for Mole MachinationsTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #862 40.8 70.8

Coordinates

  • Turn-inZuldazar 40.8, 70.8/way #862 40.8 70.8
  • Objective area (centre of the marked area)Zuldazar 39.2, 73.0/way #862 39.2 73.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Zuldazar:

  • Xibala, ZuldazarAlliance · about 40 yards south
  • Veiled Grotto, ZuldazarAlliance · about 1,900 yards north
  • Mistvine Ledge, ZuldazarAlliance · about 2,400 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Mole Machinations

Part 9 of 13.

The Dark Iron dwarves have set up camp in Zuldazar, near the Zandalari capital. They've discovered Azerite, and need your assistance securing the area.

Previous: Xibala · Next: Rocks of Ragnaros

  1. 1Zuldazar Foothold
  2. 2The Troll's Tale
  3. 3Granting a Reprieve
  4. 4Save Them All
  5. 5A Lack of Surplus
  6. 6Disarming the Cannons
  7. 7That One's Mine
  8. 8Xibala
  9. 9Mole Machinations
  10. 10Rocks of Ragnaros
  11. 11Fragment of the Firelands
  12. 12Champion: Kelsey Steelspark
  13. 13Return to Boralus

Also part of: Gaining a Foothold (part 19 of 55), Gaining a Foothold (part 17 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • XibalaLevel 35-60

    <name>! How's things going over here? Oh. Wow. There's Horde soldiers everywhere. And Zandalari trolls. And hardly any machines at all. We should DEFINITELY head back to Xibala, with the dark iron dwarves. It's perfect for our foothold!

After this quest

Taken from the storyline's own step order.

  • Rocks of RagnarosLevel 35-60

    With me shaman still in their conveyances, a vital component o' our upcomin' ritual remains scattered among the supplies. I can only hope the Horde haven't taken 'em. They're rare an' precious... If you see any glowin' objects out there, recover 'em. They're o' tremendous value.

The storyline at a glance

Mole Machinations has 13 steps, from Zuldazar Foothold to Return to Boralus.

Maps its steps are placed on (steps per map): Zuldazar (12), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.