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Quest Log

That One's Mine

That One's Mine is an Alliance-only quest for level 35-60. It is step 7 of 13 in the Mole Machinations storyline. The quest's turn-in marker is in Zuldazar at 77.7, 54.7. It rewards 10,200 experience and money.

Description

Yer here to help? I donna have anything... Well, maybe I do.

I know it's just a simple hammer. I know it's not special. But it's mine.

That disgustin undead, Alan Hawkins, is taunting me wi'it. I promised Feorea I wouldna run off tae fight him, but ye made no such promises.

Kill him and retrieve me hammer.

Rewards

Money51 gold48 silver
Experience10,200 XP

Stuck on this quest?

  • Turn in at Zuldazar 77.7, 54.7 /way #862 77.7 54.7

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51193))

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Rewards in detail
TypeRewardAmount
ExperienceXP10,200
MoneyGold51g 48s
Where it comes from
Turn-in mapZuldazarTurn-in marker at 77.7, 54.7, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 2 mapped points
Zuldazar map showing where to go for That One's MineTurn-inObjective area

In-game waypoint: /way #862 77.7 54.7

Coordinates

  • Turn-inZuldazar 77.7, 54.7/way #862 77.7 54.7
  • Objective areaZuldazar 81.9, 51.1/way #862 81.9 51.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Zuldazar:

  • Castaway Encampment, ZuldazarAlliance · at the same spot
  • Atal'Gral, ZuldazarAlliance and Horde · about 770 yards north
  • Seeker's Outpost, ZuldazarAlliance and Horde · about 860 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 410 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Mole Machinations

Part 7 of 13.

The Dark Iron dwarves have set up camp in Zuldazar, near the Zandalari capital. They've discovered Azerite, and need your assistance securing the area.

Previous: Disarming the Cannons · Next: Xibala

  1. 1Zuldazar Foothold
  2. 2The Troll's Tale
  3. 3Granting a Reprieve
  4. 4Save Them All
  5. 5A Lack of Surplus
  6. 6Disarming the Cannons
  7. 7That One's Mine
  8. 8Xibala
  9. 9Mole Machinations
  10. 10Rocks of Ragnaros
  11. 11Fragment of the Firelands
  12. 12Champion: Kelsey Steelspark
  13. 13Return to Boralus

Also part of: Gaining a Foothold (part 15 of 55), Gaining a Foothold (part 13 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Disarming the CannonsLevel 35-60

    With your arrival, our salvation may have arrived. Your rowboats will serve as a way for us to evacuate the most critically injured. Unfortunately, the Horde have brought in a ship, and there's no way we can get our boats past their blockade.

After this quest

Taken from the storyline's own step order.

  • XibalaLevel 35-60

    <name>! How's things going over here? Oh. Wow. There's Horde soldiers everywhere. And Zandalari trolls. And hardly any machines at all. We should DEFINITELY head back to Xibala, with the dark iron dwarves. It's perfect for our foothold!

The storyline at a glance

Mole Machinations has 13 steps, from Zuldazar Foothold to Return to Boralus.

Maps its steps are placed on (steps per map): Zuldazar (12), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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