Hi all
I present Zuldazar Foothold quest chain. Part of Ready for War
See Video if need it for this quest - https://youtu.be/F7uiyfnHF18
.Quest Name:Start and descriptionFinish[npc=135612] - Use the Zandalar Campaign Map to choose a Zuldazar Foothold[npc=135612][npc=135612] - At first stay to listen his battle plan when He will finish Speak with [npc=135681] to travel to Vol'dun. He is on top of ship naxt to rudder.[npc=136197][npc=136197] - You will have to see a nice movie.[npc=136197][npc=136197] - Slay 8 Forsaken ( [npc=135886] or [npc=137771]) and 8 Zandalari ([npc=143677] or [npc=143678] ) in Talanji's Rebuke they are on northeast.[npc=136197][npc=136197] - Disable the 3 [object=290429] on the Horde ship. Ship is located on east.[npc=136197][npc=136195] - Use [item=160433] on 8 [npc=136075] they are split on huge area on northeast.[npc=136195][npc=136192] - Find 8 of [item=160249] same they are split in huge are on northeast. But i thing more of them you can find next to wreck ships.[npc=136192][npc=136192] - Kill [npc=136906] to get [item=159779]. He is on northeast.[npc=136192]9. Xibala[npc=135620] - Use [npc=137582] to travel to Xibala.[npc=137401][npc=137401] - Free 4 [object=288474]. They are on southwest not far.[npc=137401][npc=137401] - Collect 9 [item=159910] from the beach in Xibala on southwest.[npc=137401][npc=137401] - Press on [npc=137378] and you will change to Magma Elemental. Now using mainly skill 2 and from time to time 1 kill 200 [npc=134457] in the beach in Xibala on southwest.[npc=137401][npc=135620] - speak with her to get new follower [spell=274013].[npc=135620][npc=135620] - You need to return to Boralus to speak with [npc=135612]. To get there speak with [npc=143334] for auto teleport. After finish this Quest you will reach part of Ready for War[npc=135612]
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Thank You i Hope that Help You
Quest
Save Them All
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest bugs out when there is the world quest up in the area. The world quest requires you to heal 5 Sailors and kill 10 Forsaken. You MUST do this world quest before the sailors can be healed to finish this quest. This is only if the world quest is up in the same area.
If any of y'all are having difficulties finding enough soldiers to heal -- I personally had every other quest near or fully completed while barely scratching the surface on this one -- then maybe this'll help.
Try looking on the shoreline of the area that you're in, on the very western edge of the large overall quest zone, closest to where the NPCs are. You'll know you're in the right spot when you're practically standing outside the actual designated area for the quest itself. Marching up and down the little coastline right there should net you at least half of the objective requirements.
Happy questing, squad fam
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51191))
Requirements
Read from the Blizzard quest API.
Description
Reinforcements? Ah thank tha Light! We done the best we can triaging the injured, but we need help. We need more hands that can heal wounds or at the verra least apply bandages. How are yer hands? Here, take these bandages and do what ye can tae treat tha injured.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 77.7 54.7
Coordinates
- Turn-inZuldazar 77.7, 54.7
/way #862 77.7 54.7 - Objective area (centre of the marked area)Zuldazar 80.4, 53.6
/way #862 80.4 53.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Lost Chelonians about 440 yards
- A Special Stone about 440 yards
- Scrollhunters about 440 yards
- Caged Wisdom about 490 yards
- Perfect Tidings about 490 yards
- Tiny Treasures about 490 yards
- Clear the Riffraff about 720 yards
- The Scrolls of Gral about 730 yards
- Saving for Later about 730 yards
- Word from the Deep about 730 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zuldazar:
- Castaway Encampment, Zuldazar
- Atal'Gral, Zuldazar
- Seeker's Outpost, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Storyline
Mole Machinations
Part 4 of 13.
The Dark Iron dwarves have set up camp in Zuldazar, near the Zandalari capital. They've discovered Azerite, and need your assistance securing the area.
Previous: Granting a Reprieve · Next: A Lack of Surplus
- 1Zuldazar Foothold
- 2The Troll's Tale
- 3Granting a Reprieve
- 4Save Them All
- 5A Lack of Surplus
- 6Disarming the Cannons
- 7That One's Mine
- 8Xibala
- 9Mole Machinations
- 10Rocks of Ragnaros
- 11Fragment of the Firelands
- 12Champion: Kelsey Steelspark
- 13Return to Boralus
Also part of: Gaining a Foothold (part 13 of 55), Gaining a Foothold (part 11 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Granting a Reprieve
Now, on to more pressing matters. The Forsaken have shown up and are preventing us from saving our people. All my soldiers are either injured, exhausted, or in no shape for fighting. It seems these trollish natives have joined them as well. I am spread too thin. Kill the Horde. Kill the Zandalari.
After this quest
Taken from the storyline's own step order.
- A Lack of Surplus
Food, wood, cloth... we're short on everything. Of course, I'm always short, but that donna stop me. Heh. See what ya can salvage from tha shipwrecks.
The storyline at a glance
Mole Machinations has 13 steps, from Zuldazar Foothold to Return to Boralus.
Maps its steps are placed on (steps per map): Zuldazar (12), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Of Prophecies and Prophets
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.