Here is the chanty that the oarsman sung during this quest
"Beware, beware the Daughter of the Seas."
"Beware," I heard him cry.
His words carried upon the ocean breeze,
As he sank beneath the tide.
Those blood-soaked shores of Kalimdor,
Where sailors fought and died.
The admiral fell at Theramore,
because she left his side.
Why this? Why this oh Daughter of the Seas?
Why this? Did you forget your seaside days?
Always the pride of our nation's eyes,
How could she go astray?
When she did flee across the ocean deep,
the admiral followed west.
What else but sail to save a daughter's life,
and pray she still drew breath?
But there he found on the Western shoes,
Enemies 'pon the rise!
But when he faced those savage foes
His daughter stood aside.
Buried deep beneath the waves,
Betrayed by family
To his nation, with his last breath, cried,
"Beware the Daughter of the Seas."
Quest
Xibala
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
They've removed the shanty portion, I never saw it.
Use the boat to travel to Xibala.
/way 80.35 55.43 Boat
Xibala quest video: https://www.youtube.com/watch?v=eY4cDnBeeNk
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Zuldazar Foothold questchain of the Ready for War achievement.22Zuldazar Foothold[npc=135612]Wind's Redemptionhttps://youtu.be/VW7eo7M7I0M
Id column is approximate quest № In storyline (Ready for War <= for more info)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51418))
Requirements
Read from the Blizzard quest API.
Description
{name}! How's things going over here? Oh. Wow. There's Horde soldiers everywhere. And Zandalari trolls. And hardly any machines at all. We should DEFINITELY head back to Xibala, with the dark iron dwarves. It's perfect for our foothold!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #862 40.8 70.8
Coordinates
- Turn-inZuldazar 40.8, 70.8
/way #862 40.8 70.8 - Objective areaZuldazar 80.3, 55.4
/way #862 80.3 55.4 - Objective areaZuldazar 77.5, 55.2
/way #862 77.5 55.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- How to Sink a Zandalari Battleship same spot
- Victory is Assured same spot
- Bringing Down the Fleet same spot
- The Treasury Heist about 20 yards
- The Abyssal Scepter about 20 yards
- The Void Elves Stand Ready about 20 yards
- Find the Paper Trail about 20 yards
- The Void Solution about 20 yards
- Bilgewater Bonanza Go Boom about 20 yards
- Sensitive Intel about 30 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Veiled Grotto, Zuldazar
- Mistvine Ledge, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 16 on Wowhead.
Storyline
Mole Machinations
Part 8 of 13.
The Dark Iron dwarves have set up camp in Zuldazar, near the Zandalari capital. They've discovered Azerite, and need your assistance securing the area.
Previous: That One's Mine · Next: Mole Machinations
- 1Zuldazar Foothold
- 2The Troll's Tale
- 3Granting a Reprieve
- 4Save Them All
- 5A Lack of Surplus
- 6Disarming the Cannons
- 7That One's Mine
- 8Xibala
- 9Mole Machinations
- 10Rocks of Ragnaros
- 11Fragment of the Firelands
- 12Champion: Kelsey Steelspark
- 13Return to Boralus
Also part of: Gaining a Foothold (part 17 of 55), Gaining a Foothold (part 19 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- That One's Mine
Yer here to help? I donna have anything... Well, maybe I do. I know it's just a simple hammer. I know it's not special. But it's mine. That disgustin undead, Alan Hawkins, is taunting me wi'it. I promised Feorea I wouldna run off tae fight him, but ye made no such promises.
After this quest
Taken from the storyline's own step order.
- Mole Machinations
Seems the enemy's anticipated our moves. While we developed our refinin' techniques for Azerite, the goblins 'ave done the same. It wasn't five minutes after we established ourselves here that the Horde arrived to disrupt our progress.
The storyline at a glance
Mole Machinations has 13 steps, from Zuldazar Foothold to Return to Boralus.
Maps its steps are placed on (steps per map): Zuldazar (12), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Of Prophecies and Prophets
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.