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Quest Log

Granting a Reprieve

Granting a Reprieve is an Alliance-only quest for level 35-60. It is step 3 of 13 in the Mole Machinations storyline. The quest's turn-in marker is in Zuldazar at 77.5, 54.6. It rewards 8,150 experience and money.

Description

Now, on to more pressing matters.

The Forsaken have shown up and are preventing us from saving our people. All my soldiers are either injured, exhausted, or in no shape for fighting.

It seems these trollish natives have joined them as well. I am spread too thin.

Kill the Horde. Kill the Zandalari. Kill them all.

Rewards

Money25 gold74 silver
Experience8,150 XP

Stuck on this quest?

  • Turn in at Zuldazar 77.5, 54.6 /way #862 77.5 54.6

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51190))

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Rewards in detail
TypeRewardAmount
ExperienceXP8,150
MoneyGold25g 74s
Where it comes from
Turn-in mapZuldazarTurn-in marker at 77.5, 54.6, 18 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 18 mapped points
Zuldazar map showing where to go for Granting a ReprieveTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #862 77.5 54.6

Coordinates

  • Turn-inZuldazar 77.5, 54.6/way #862 77.5 54.6
  • Objective area (centre of the marked area)Zuldazar 79.8, 51.7/way #862 79.8 51.7
  • Objective area (centre of the marked area)Zuldazar 80.2, 54.4/way #862 80.2 54.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Zuldazar:

  • Castaway Encampment, ZuldazarAlliance · at the same spot
  • Atal'Gral, ZuldazarAlliance and Horde · about 770 yards north
  • Seeker's Outpost, ZuldazarAlliance and Horde · about 850 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards north-east
  • Objective areaabout 230 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Mole Machinations

Part 3 of 13.

The Dark Iron dwarves have set up camp in Zuldazar, near the Zandalari capital. They've discovered Azerite, and need your assistance securing the area.

Previous: The Troll's Tale · Next: Save Them All

  1. 1Zuldazar Foothold
  2. 2The Troll's Tale
  3. 3Granting a Reprieve
  4. 4Save Them All
  5. 5A Lack of Surplus
  6. 6Disarming the Cannons
  7. 7That One's Mine
  8. 8Xibala
  9. 9Mole Machinations
  10. 10Rocks of Ragnaros
  11. 11Fragment of the Firelands
  12. 12Champion: Kelsey Steelspark
  13. 13Return to Boralus

Also part of: Gaining a Foothold (part 12 of 55), Gaining a Foothold (part 10 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Troll's TaleLevel 35-60

    You've arrived at an... interesting time, <class>. All of my ships have been destroyed. Half of my men are feeding the fishes, and the rest aren't doing much better. We're as good as doomed. And still, the Alliance prevails. These Zandalari trolls are to blame for this carnage.

After this quest

Taken from the storyline's own step order.

  • Save Them AllLevel 35-60

    Reinforcements? Ah thank tha Light! We done the best we can triaging the injured, but we need help. We need more hands that can heal wounds or at the verra least apply bandages. How are yer hands? Here, take these bandages and do what ye can tae treat tha injured.

The storyline at a glance

Mole Machinations has 13 steps, from Zuldazar Foothold to Return to Boralus.

Maps its steps are placed on (steps per map): Zuldazar (12), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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