Makes you wonder exactly what kind of parts are we picking up here?
0_o
Edit: Well, link no longer works, but let's just say you had better wash your hands after doing this quest. Or wear gloves.
Quest
From the Ground Up
A World of Warcraft quest in Grizzly Hills. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The parts are scattered on the ground in the buildings in Dun Argol.
Apparently you can construct a War Golem with 7 feet and only 2 arms.
Prospector Rokar is one hell of a dwarf.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12196))
Requirements
Read from the Blizzard quest API.
What to do
Description
We don't have enough time for me to forge the parts myself, but the foundries over at Dun Argol, to the southeast, are working day and night to churn out golem parts. I think you should go back there and pick up enough of them for me to make a golem from this blueprint. They're probably scattered around any of the buildings where the iron rune-smiths are working. Please hurry, {name}. That Tormak looks like he's just waiting for an excuse to carry out his threat!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #116 65.1 47.2
Coordinates
- Turn-inGrizzly Hills 65.1, 47.2
/way #116 65.1 47.2 - Objective area (centre of the marked area)Grizzly Hills 75.8, 60.2
/way #116 75.8 60.2 - Objective area (centre of the marked area)Grizzly Hills 80.5, 60.4
/way #116 80.5 60.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Grizzly Hills map
- When Dreams Become Nightmares about 810 yards
- To The Hills about 810 yards
- The Second Trial of Ursol about 840 yards
- The Third Trial of Ursol about 840 yards
- The First Trial of Ursol about 840 yards
- March of the Giants about 1,190 yards
- The Lodestone about 1,190 yards
- Of Keys and Cages about 1,200 yards
- Dealing With Gjalerbron about 1,200 yards
- Necro Overlord Mezhen about 1,200 yards
Quests whose map markers the client places closest to this one on Grizzly Hills, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Grizzly Hills:
- Camp Oneqwah, Grizzly Hills
- Camp Winterhoof, Howling Fjord
- Zim'Torga, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Taunka +250
These hardy people are cousins of the Tauren and have become valuable scouts for the armies of the Horde as they march northward.
Reputation group: Horde Expedition.
Other quests in Grizzly Hills that reward The Taunka reputation: The Damaged Journal (+250), Deciphering the Journal (+250), The Runic Prophecies (+250), An Intriguing Plan (+250), The Unexpected 'Guest' (+250), We Have the Power (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Grizzly Hills
Part 104 of 115.
Previous: The Unexpected 'Guest' · Next: We Have the Power
- 99The Conquest Pit: Blood and Metal
- 100The Conquest Pit: Death Is Likely
- 101The Conquest Pit: Final Showdown
- 102An Intriguing Plan
- 103The Unexpected 'Guest'
- 104From the Ground Up
- 105We Have the Power
- 106... Or Maybe We Don't
- 107Bringing Down the Iron Thane
- 108The Damaged Journal
- 109Deciphering the Journal
- 110The Runic Prophecies
Showing steps 99 to 110 of 115.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Unexpected 'Guest'
A recent hunting expedition brought back more than just game. They encountered a wounded dwarf fleeing the iron dwarf stronghold of Dun Argol. He may have information we can use to strike at our ancient enemy, but before he's of any use to us, we must bring down his fever.
After this quest
Taken from the storyline's own step order.
- We Have the Power
Well, we've got the shell of a golem, but that's not good enough for Tormak. He doesn't realize that these things don't just come together and miraculously start working! We're going to need power cells to animate it.
The storyline at a glance
Grizzly Hills has 115 steps, from Local Support to Loken's Orders.
Maps its steps are placed on (steps per map): Grizzly Hills (115).
Steps of this storyline count toward:
Other storylines on the Grizzly Hills map
- Howling Fjord
- The Claws of Ursoc
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.