Samuel Williams is not belowdecks. Don't run around in the belly of the boat wondering where he is (though if you're here, you likely already have!) From the deck of the ship, go up the outside stairs to the little room at the rear of the boat.
Quest
From the Maw of Madness
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The room is above the deck. Second level from the top in the deck house. Look for purple rune on the wall. It is where you have to go. Climb up stairs, turn left, and you will see the rune.
This quest along with all the others on the ship currently having a rather annoying bug. When you use a AOE spell, Like a DK's Howling blast, it will affect and engage everything within range, regardless of what level below or above it is. Resulting in rather heavy pulls.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50609))
Requirements
Read from the Blizzard quest API.
What to do
Description
Sam is still out there somewhere. We can't just leave him to die! If he wasn't in the assembly yard, he must be on that ship. You have to find him!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 66.0 47.1
Coordinates
- Turn-inStormsong Valley 66.0, 47.1
/way #942 66.0 47.1 - Objective areaStormsong Valley 66.6, 43.8
/way #942 66.6 43.8 - Objective areaStormsong Valley 66.3, 47.1
/way #942 66.3 47.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- I'm Too Old for This Ship about 10 yards
- Covering Our Masts about 10 yards
- The Deep Ones about 10 yards
- Summons from Dorian about 110 yards
- A Worthy Crew about 130 yards
- Blessing of the Tides about 270 yards
- A Forlorn Hope about 480 yards
- The Shrine of Storms about 530 yards
- Cracking the Surface about 530 yards
- Flush Them Out about 750 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Tidecross, Stormsong Valley
- Mildenhall Meadery, Stormsong Valley
- Brennadam, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 24 on Wowhead.
Other quests on the Stormsong Valley map
Reward details
Reputation: Storm's Wake +150
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 28 of 43.
Previous: Forbidden Rites · Next: Gathering Storm
- 23Beneath the Veil
- 24No Quarter
- 25A Bloody Mess
- 26A Bloody Mess
- 27Forbidden Rites
- 28From the Maw of Madness
- 29Gathering Storm
- 30Storm's Vengeance
- 31A House Divided
- 32The Storm Awakens
- 33Twisted Intentions
- 34Oathbound
Showing steps 23 to 34 of 43.
Also part of: Secrets of Stormsong Valley (part 28 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Forbidden Rites
These k'thir have been hiding among us, sowing the seeds of their dark masters with us none the wiser. With the barrier around the Abyssal Melody lowered I can peer within; its bowels toil with my own people giving themselves to the shadow!
After this quest
Taken from the storyline's own step order.
- Gathering Storm
This depravity goes against every oath we take as tidesages. To protect our people... to guide and sustain them... to make our ships strong. This is nothing but darkness. It must all be destroyed. Board the Abyssal Melody and place these focusing rods at any critical points you find.
Quests that require this one
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.