I couldn't figure out who to talk to to start the quest. ....all you have to do is walk out among the goblins....you'll be converted to a magma monster again automatically (if you've already done the initial quest, I assume!)
Quest
Gobliteration
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Currently, when you're done, the elemental is now stuck on your character, attached by its feet and anywhere between your shoulders and your feet. It will copy any applicable animations that you do (if you mount up, it will throw up its arms when you do, and walk when on foot).
The biggest side effect though is that while not immediately apparent (as the elemental is a bit distracting) is that you gain mount speed on foot, or 100%, for a total of 200% movement speed. As long as you don't leave Zandalar, you can mount up and fly, use your [item=141605] and use flightpaths (even the shape-changing tortollan ones) and go anywhere in Zandalar with your new magma buddy happily giving you a speed boost. Of course, one can't possibly expect this bug to stick around forever.
EDIT: It at first appeared to be fixed when the bug didn't happen one time, but just now triggered, so it can still happen.
This world quest does not count for the Alliance War Effort Emissary
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54243))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Bilgewater Goblin x 200
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #862 35.4 69.7
Coordinates
- Objective areaZuldazar 35.4, 69.7
/way #862 35.4 69.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Avoiding Lawsuits 101 about 140 yards
- A Mech for a Goblin about 150 yards
- It Belongs in My Mech! about 150 yards
- Leave None Alive about 390 yards
- Victory Was Assured about 430 yards
- The Void Elves Stand Ready about 440 yards
- Find the Paper Trail about 440 yards
- The Void Solution about 440 yards
- Bilgewater Bonanza Go Boom about 440 yards
- The Treasury Heist about 440 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Zuldazar:
- Xibala, Zuldazar
- Warport Rastari, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Objective targets
Bilgewater Goblin
Creature, object and item facts from the current retail client; “also asked for by” lists other quests whose objectives name the same target. Prices are the US commodity auction house’s lowest listed price.
Community notes from Wowhead · 25 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 25 on Wowhead.
Where this quest fits
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.