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Quest

Goblin Escape Pods

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
243923+6via Wowhead (opens the original comment in a new tab)

Ironically, the first escape pod you open is Gallywix's. When you free him, he says:

Trade Prince Gallywix says: Hello there, <name>. So nice of you to rescue me. No hard feelings, right?

Sadly, he's still a jerk to you even after you save his life.

2
Leopardstar+3via Wowhead (opens the original comment in a new tab)

Goblin Survivor: "[Name]? I heard you were dead."

... And where/when exactly did you hear that? After you got into an escape pod, while you were still in the escape pod, before you were freed from the escape pod? Did you have NBC news on your escape pod TV? :l

"Breaking news, fellow goblins-trapped-in-escape-pods-in-the-ocean!"

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID14001

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14001))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 2 of 72
Rewards5g 35s, 2,750 XP

Description

{name}, I'm sorry, I thought you were dead! This is just crazy. We sailed into a fight between the Alliance and Horde! You know, our brothers and sisters still need to be rescued. <He points out all of the escape pods in the water around you.> I think I'm going to sit here a while longer and catch my breath. Can you swim around and let them out? Take my pair of thermohydratic flippers so you can get around faster. Let Sassy know that I'll swim in shortly.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 10 mapped points
The Lost Isles map showing where to go for Goblin Escape PodsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #174 27.9 75.5

Coordinates

  • Turn-inThe Lost Isles 27.9, 75.5/way #174 27.9 75.5
  • Objective area (centre of the marked area)The Lost Isles 24.6, 79.4/way #174 24.6 79.4
  • Objective areaThe Lost Isles 24.6, 77.9/way #174 24.6 77.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards south-west
  • Objective areaabout 160 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationBilgewater Cartel +250

Reward details

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10), The Enemy of My Enemy (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 2 of 72.

Previous: Don't Go Into the Light! · Next: Goblin Escape Pods

  1. 1Don't Go Into the Light!
  2. 2Goblin Escape Pods
  3. 3Goblin Escape Pods
  4. 4Get Our Stuff Back!
  5. 5Monkey Business
  6. 6It's Our Problem Now
  7. 7Help Wanted
  8. 8Miner Troubles
  9. 9Capturing the Unknown
  10. 10Orcs Can Write?
  11. 11The Enemy of My Enemy
  12. 12The Vicious Vale

Showing steps 1 to 12 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

After this quest

Taken from the storyline's own step order.

  • Get Our Stuff Back!The Lost Isles · Level 1-20

    Our bombs and tools! Those sneaky monkeys to the east stole them all in the dead of night! Can you go out there and get them back for us, <name>? Without those tools, we have absolutely no way to get off of this island!

Other quests with this name

This one: Hunter, Death Knight, Demon Hunter, Monk, Paladin, Rogue and more · Goblin · The Lost Isles · Level 1-20.

  • Goblin Escape PodsWarlock, Druid, Mage, Priest, Evoker · Goblin · The Lost Isles · Level 1-20

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.