The first time you break open a pod it'll be Gallywix inside and he'll say "Hello there (name). So nice of you to rescue me. No hard feelings, right?"
Quest
Goblin Escape Pods
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Oh, PLENTY of hard feelings after his monopoly attempt...{pastes a "Deathwing's Dinner" sign on Gallywix}
As of 7.1.0, Gallywix's pod is bugged, and refuses to despawn. You can pretty much spam click on it and release tons of goblins one after the other :D
It also completes the quest after the first six, but you can keep spamming if you feel like watching a goblin train
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14474))
Requirements
Read from the Blizzard quest API.
What to do
Description
{name}, I'm sorry, I thought you were dead! This is just crazy. We sailed into a fight between the Alliance and Horde! You know, our brothers and sisters still need to be rescued. <He points out all of the escape pods in the water around you.> I think I'm going to sit here a while longer and catch my breath. Can you swim around and let them out? Take my pair of thermohydratic flippers so you can get around faster. Let Sassy know that I'll swim in shortly.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #174 27.9 75.5
Coordinates
- Turn-inThe Lost Isles 27.9, 75.5
/way #174 27.9 75.5 - Objective area (centre of the marked area)The Lost Isles 24.6, 79.4
/way #174 24.6 79.4 - Objective areaThe Lost Isles 24.6, 77.9
/way #174 24.6 77.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Other quests on the Lost Isles map
Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 3 of 72.
Previous: Goblin Escape Pods · Next: Get Our Stuff Back!
- 1Don't Go Into the Light!
- 2Goblin Escape Pods
- 3Goblin Escape Pods
- 4Get Our Stuff Back!
- 5Monkey Business
- 6It's Our Problem Now
- 7Help Wanted
- 8Miner Troubles
- 9Capturing the Unknown
- 10Orcs Can Write?
- 11The Enemy of My Enemy
- 12The Vicious Vale
Showing steps 1 to 12 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
After this quest
Taken from the storyline's own step order.
- Get Our Stuff Back!
Our bombs and tools! Those sneaky monkeys to the east stole them all in the dead of night! Can you go out there and get them back for us, <name>? Without those tools, we have absolutely no way to get off of this island!
Other quests with this name
This one: Warlock, Druid, Mage, Priest, Evoker · Goblin · The Lost Isles · Level 1-20.
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.