The quest item must be used on living Mucks.
Quest
It Belongs in My Mech!
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Also at close range, You do not have to target them but you will see their health tick down if you're doing it right.
Use the Azerite Vacuumizer to kill the living mucks.
The progress does not share to your group members.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54123))
Requirements
Read from the Blizzard quest API.
Description
Check this out! It's my latest creation that someone else came up with and built, Gallywix's Mech of Death! I got it fueled with all that Azerite you found, but I still need more of the stuff to give it that extra kick. I was SUPPOSED to have the stuff from our operations here, but there's some sorta Azerite goop causin' a mess! My guy Patch made an Azerite vacuum device. I want you to suck the Azerite outta these slimes!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 36.3 72.0
Coordinates
- Turn-inZuldazar 36.3, 72.0
/way #862 36.3 72.0 - Objective area (centre of the marked area)Zuldazar 34.4, 69.9
/way #862 34.4 69.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- A Nose for Magic about 400 yards
- The Bloodwatcher Legacy about 640 yards
- Xibalan Ecology about 670 yards
- Scrying for the Eye about 670 yards
- Grand Theft Telemancy about 670 yards
- Archaeological Efficiency about 670 yards
- A Dark (Iron) Tide about 690 yards
- Atal'Dazar: Not All That Glitters... about 720 yards
- The Shrine of Nature about 720 yards
- The Final Verse about 850 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Warport Rastari, Zuldazar
- The Mugambala, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 10 on Wowhead.
Azeritex 250
Reward details
Currency: Azerite x 250
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Adventures of Gallywix and the G.M.O.D.
Part 2 of 13.
Gallywix needs help fighting the Alliance using his mech of death, the G.M.O.D.
Previous: A Mech for a Goblin · Next: Avoiding Lawsuits 101
- 1A Mech for a Goblin
- 2It Belongs in My Mech!
- 3Avoiding Lawsuits 101
- 4The Right Mech for the Job
- 5Necessary Precautions
- 6Test Case #1; Mech vs. Mekkatorque
- 7Insurance Policy
- 8Insurance Renewal
- 9Killing on the Side
- 10Mekkatorque's Battle Plans
- 11Mech versus Airship
- 12A Goblin's Definition of Success
- 13Mekkatorque's Battle Plans
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Mech for a Goblin
Gallywix has a plan to deal with the Alliance and has requested your help. It involves the Azerite you reclaimed. Speak with him down at Bilgewater Bonanza, and do whatever you can to help him... when it comes to the interest of the Horde. Oh, and make sure Gallywix stays alive.
After this quest
Taken from the storyline's own step order.
- Avoiding Lawsuits 101
Yo, <name>! I leave the A.M.O.D. for two seconds to deal with old Gallywix and now I'm knee-deep in Azerite goo! Listen, here's the deal. I need ya to rescue some of these goblins from these monsters.
The storyline at a glance
Adventures of Gallywix and the G.M.O.D. has 13 steps, from A Mech for a Goblin to Mekkatorque's Battle Plans.
Maps its steps are placed on (steps per map): Tiragarde Sound (7), Zuldazar (4), Drustvar (2).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.