Quest
Grand Theft Necropolis
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59722))
What to do
Description
The necropolis is safe and secure, but we can only maintain a portal to the Seat of the Primus for a short time. Khaliiq will return with you and work on establishing a permanent portal connection.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1536 51.7 70.5
Coordinates
- Turn-inMaldraxxus 51.7, 70.5
/way #1536 51.7 70.5 - Objective areaMaldraxxus 51.9, 70.7
/way #1536 51.9 70.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- Into the Reservoir about 10 yards
- Challenges in Bastion about 60 yards
- Bringing It All Together about 70 yards
- Sanctum Improvements about 70 yards
- Power of the Primus about 100 yards
- Taking The Seat about 100 yards
- A Call to Service about 100 yards
- The Third Fall of Kel'Thuzad about 100 yards
- By Your Leave about 110 yards
- Opportunity Strikes about 110 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- Bleak Redoubt, Maldraxxus
- Plague Watch, Maldraxxus
- Theater of Pain, Maldraxxus
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Maldraxxus map
Storyline
Grand Theft Necropolis
Part 10 of 12.
Previous: This Way Out · Next: Search the Place
- 1Eyes to the Sky
- 2The Maldraxxian Job
- 3I'll Only Say This Once
- 4Follow Me
- 5Cut to the Bone
- 6Set Me Free
- 7Crush 'Em All
- 8Keys to the Ruin
- 9This Way Out
- 10Grand Theft Necropolis
- 11Search the Place
- 12Bindings of Fleshcrafting
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- This Way Out
We are fully prepared to launch the necropolis. We must hurry before Margrave Gharmal tries to interfere. Speak with Vyn when you are prepared, but we mustn't waste time. We will cast our shadow upon all of Maldraxxus.
After this quest
Taken from the storyline's own step order.
- Search the Place
Zerekriss is ours... along with everything it contains. The Primus was personally involved in the design of this necropolis. It was truly a sight to witness his hands shape the form of this vessel. It would be wise to search the room. Perhaps he kept some tools here that might be of use to us.
The storyline at a glance
Grand Theft Necropolis has 12 steps, from Eyes to the Sky to Bindings of Fleshcrafting.
Maps its steps are placed on (steps per map): Maldraxxus (11), Seat of the Primus (1).
Other storylines on the Maldraxxus map
- A Golden Dawn
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- The House of Eyes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.