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Quest

Set Me Free

A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
Quest ID61548

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61548))

What to do

StorylineGrand Theft Necropolis, step 6 of 12
Rewards25g 74s, 8,150 XP

Description

Ansid has been captured and imprisoned by the foundry's guards. It seems they were expecting us, completely shattering the element of surprise. My baroness would be disappointed in my lack of foresight. This plan cannot succeed without Ansid. One of these soldiers is bound to possess the key to his cage. Should you find it, we may yet carry out my baroness's will.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Maldraxxus Quest turn-in 13 mapped points
Maldraxxus map showing where to go for Set Me FreeTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1536 28.5 47.7

Coordinates

  • Turn-inMaldraxxus 28.5, 47.7/way #1536 28.5 47.7
  • Objective area (centre of the marked area)Maldraxxus 26.9, 48.5/way #1536 26.9 48.5
  • Objective areaMaldraxxus 28.6, 48.0/way #1536 28.6 48.0
  • Objective areaMaldraxxus 27.2, 45.2/way #1536 27.2 45.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Maldraxxus map

Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Maldraxxus:

  • The Spearhead, MaldraxxusAlliance and Horde · about 740 yards south-east
  • Spider's Watch, MaldraxxusAlliance and Horde · about 960 yards north-east
  • Theater of Pain, MaldraxxusAlliance and Horde · about 1,400 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 110 yards west
  • Objective areaabout 130 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Grand Theft Necropolis

Part 6 of 12.

Previous: Cut to the Bone · Next: Crush 'Em All

  1. 1Eyes to the Sky
  2. 2The Maldraxxian Job
  3. 3I'll Only Say This Once
  4. 4Follow Me
  5. 5Cut to the Bone
  6. 6Set Me Free
  7. 7Crush 'Em All
  8. 8Keys to the Ruin
  9. 9This Way Out
  10. 10Grand Theft Necropolis
  11. 11Search the Place
  12. 12Bindings of Fleshcrafting

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Cut to the BoneMaldraxxus · Level 60

    I fear if our presence is known, so too is the presence of our comrades. We must develop a contingency. With the foundry on such high alert, we cannot sneak about undetected. Unless, of course, you were to provide a distraction. Perhaps thinning their numbers would suffice.

After this quest

Taken from the storyline's own step order.

  • Crush 'Em AllMaldraxxus · Level 60

    The mooring platform will be our best launching point to access the necropolis above. But one more fight remains before us. Enforcer Borgulla oversees all of the work efforts that take place here. We'll need to eliminate her if we are to proceed unhindered. She is a formidable foe.

The storyline at a glance

Grand Theft Necropolis has 12 steps, from Eyes to the Sky to Bindings of Fleshcrafting.

Maps its steps are placed on (steps per map): Maldraxxus (11), Seat of the Primus (1).

Other storylines on the Maldraxxus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.