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Quest
Halazzi's Guile
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92084))
What to do
Description
Who are these people? Where did they come from? Did dey find their way here from Numazon? How? De mist keeps you from knowin' if you are comin' or goin'. And where is Halazzi? I need answers... now!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2437 32.4 31.6
Coordinates
- Turn-inZul'Aman 32.4, 31.6
/way #2437 32.4 31.6 - Objective areaZul'Aman 32.2, 31.6
/way #2437 32.2 31.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Probable Paralytic about 10 yards
- A Most Vile Venom about 10 yards
- The Abundant Lands about 330 yards
- Gnarldin Trophies about 330 yards
- Scavenged Victory about 330 yards
- Bitter Fury about 330 yards
- The Abundant Awakening about 340 yards
- The Abundant Honor about 340 yards
- The Abundant Life about 340 yards
- Blind the Bandits about 430 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Witherbark Bluffs, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Atal'Aman, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Who are these people? Where did they come from? Did dey find their way here from Numazon? How? De mist keeps you from knowin' if you are comin' or goin'. And where is Halazzi? I need answers... now!*groan*
This insufferably inconsistent "style guide" regarding the Midnight Trolls is something I noticed pretty early on after arriving in Zul'aman. Many of the main campaign quests are riddled with these inconsistencies: sometimes the text will say "they" and "their" and "them" while other times --in the same quest, mind you-- it'll say "dey" and "der" and "dem". It's not just a quest here or there, it's quite a few... and those are just the ones that I've actually noticed. The writers just mix and match between "th" and "d" willy-nilly.
Or, more likely, given years of evidence of sloppiness: they initially write the Troll text in "normal English" and then ~try~ to edit the "th" words to change them to "d" words. But their sloppiness means they miss some, and we end up where we are now with this wildly inconsistent manner of Troll speech in the live version of the game.
I love WoW. I love the stories, I love the characters, I love the combat. But holy f--- does this kind of carelessness frustrate and disappoint me. For something we are paying for, this is horribly unprofessional and just plain sloppy.
/sigh
Spell: Blessing: Halazzi's Guile
Storyline
Path of de Hash'ey
Part 11 of 18.
Previous: Breaching the Mist · Next: Coals of a Dead Loa
- 6Test of Conviction
- 7Shadebasin Watch
- 8The Crypt in the Mist
- 9Rescue from the Shadows
- 10Breaching the Mist
- 11Halazzi's Guile
- 12Coals of a Dead Loa
- 13The Riddled Speaker
- 14Embers to a Flame
- 15Seer or Sear
- 16Face in the Fire
- 17The Flames Rise Higher
Showing steps 6 to 17 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Breaching the Mist
The Vilebranch seemed to be just as confused by the mist as the Witherbark. Whatever has caused de mist, dealin' with de Vilebranch changed nothing. And now we must find de hash'ey shrines in de dark.
After this quest
Taken from the storyline's own step order.
- Coals of a Dead Loa
By helpin' de Witherbark, we helped ourselves--and passed Halazzi's trial. There is a lesson in that. Now dat Halazzi has returned, we should go back and let Vun'zarah know. I hope dis will improve de relationship between our tribes.
The storyline at a glance
Path of de Hash'ey has 18 steps, from The Path of the Amani to In the Shadow of Rebirth.
Maps its steps are placed on (steps per map): Zul'Aman (18).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
- Unlikely Friends
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.