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Quest

Goodwill Tour

A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 83-88
LocationZul'Aman, Atal'Aman
Quest ID86868

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86868))

What to do

WhereZul'Aman, Atal'Aman
StorylineDis Was Our Land, step 5 of 16
Rewards31g 90s, 12,150 XP

Description

The situation here is far worse than I imagined. The Twilight's Blade and their leader, Mor'duun, have completely overrun this city. We will use this opportunity to show the Amani how efficient we are at eliminating forces of the Void. Perhaps that will help convince them to stall hostilities between our people... at least until the current threat has passed.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Aman Quest turn-in 8 mapped points
Zul'Aman map showing where to go for Goodwill TourTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2437 32.7 54.6

Atal'Aman Objective area no plotted point

Coordinates

  • Turn-inZul'Aman 32.7, 54.6/way #2437 32.7 54.6
  • Objective area (centre of the marked area)Zul'Aman 28.6, 54.8/way #2437 28.6 54.8
  • Objective areaZul'Aman 32.8, 53.9/way #2437 32.8 53.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Aman map

Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Aman:

  • Atal'Aman, Zul'AmanAlliance and Horde · about 120 yards north-west
  • Amani'Zar Village, Zul'AmanAlliance and Horde · about 1,300 yards south-east
  • Torntusk Overlook, Zul'AmanAlliance and Horde · about 1,400 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 370 yards west
  • Objective areaabout 40 yards north
  • Objective areaabout 620 yards west (on the Atal'Aman map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money31 gold90 silver
Experience12,150 XP

Storyline

Dis Was Our Land

Part 5 of 16.

Previous: Amani Clarion Call · Next: Important Amani

  1. 1The Gates of Zul'Aman
  2. 2The Line Must Be Drawn Here
  3. 3Our Mutual Enemy
  4. 4Amani Clarion Call
  5. 5Goodwill Tour
  6. 6Important Amani
  7. 7Show Us Your Worth
  8. 8Armed by Light
  9. 9Everything We Worked For
  10. 10Twilight Bled
  11. 11Rituals Cut Short
  12. 12The Amani Stand Strong

Showing steps 1 to 12 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Amani Clarion CallZul'Aman · Level 83-88

    If you want to survive here in Atal'Aman, find and beat de city's battle drums. Dat will rally our remainin' soldiers forward to join de fight.

After this quest

Taken from the storyline's own step order.

  • Important AmaniZul'Aman · Level 83-88

    De drums have sounded. But de elders have not come. We cannot lose them. They are our link to our culture--our sages and our best minds. Torundo helped devise de lightwood weapons. And Doru is our provisioner. We will need both if de battle goes on.

The storyline at a glance

Dis Was Our Land has 16 steps, from The Gates of Zul'Aman to Left in the Shadows.

Maps its steps are placed on (steps per map): Zul'Aman (11), Atal'Aman (3), Eversong Woods (2).

Steps of this storyline count toward:

Other storylines on the Zul'Aman map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.