This shows up in the delve, but does not occur in the delve. You have to do it above ground.
Quest
Goodwill Tour
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86868))
What to do
Description
The situation here is far worse than I imagined. The Twilight's Blade and their leader, Mor'duun, have completely overrun this city. We will use this opportunity to show the Amani how efficient we are at eliminating forces of the Void. Perhaps that will help convince them to stall hostilities between our people... at least until the current threat has passed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 32.7 54.6
Coordinates
- Turn-inZul'Aman 32.7, 54.6
/way #2437 32.7 54.6 - Objective area (centre of the marked area)Zul'Aman 28.6, 54.8
/way #2437 28.6 54.8 - Objective areaZul'Aman 32.8, 53.9
/way #2437 32.8 53.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Curse Cleanse about 760 yards
- Alternative Medicine about 760 yards
- Demands Unmet about 760 yards
- Required Repentance about 760 yards
- Loa Disturbance about 760 yards
- Denial Denied about 800 yards
- Honorin' de Sacrifice about 830 yards
- What Remains of Idago about 830 yards
- Disruptin' de Blade about 830 yards
- Strong Hands about 1,060 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Atal'Aman, Zul'Aman
- Amani'Zar Village, Zul'Aman
- Torntusk Overlook, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Dis Was Our Land
Part 5 of 16.
Previous: Amani Clarion Call · Next: Important Amani
- 1The Gates of Zul'Aman
- 2The Line Must Be Drawn Here
- 3Our Mutual Enemy
- 4Amani Clarion Call
- 5Goodwill Tour
- 6Important Amani
- 7Show Us Your Worth
- 8Armed by Light
- 9Everything We Worked For
- 10Twilight Bled
- 11Rituals Cut Short
- 12The Amani Stand Strong
Showing steps 1 to 12 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Amani Clarion Call
If you want to survive here in Atal'Aman, find and beat de city's battle drums. Dat will rally our remainin' soldiers forward to join de fight.
After this quest
Taken from the storyline's own step order.
- Important Amani
De drums have sounded. But de elders have not come. We cannot lose them. They are our link to our culture--our sages and our best minds. Torundo helped devise de lightwood weapons. And Doru is our provisioner. We will need both if de battle goes on.
The storyline at a glance
Dis Was Our Land has 16 steps, from The Gates of Zul'Aman to Left in the Shadows.
Maps its steps are placed on (steps per map): Zul'Aman (11), Atal'Aman (3), Eversong Woods (2).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- A Venomous History
- De Amani Never Die
- An Island of Fangs
- Unlikely Friends
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.