For the blind people like me there should be a bar and you need to kill multiple enemys to fill it so just go on xD
Quest
Embers to a Flame
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just kill the Cinderdig Amazard creatures to fill the bar.
Yup bar choose to show/hide randomly.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86663))
What to do
Description
The loa speaker talks of fire in de heart--in all hearts. Jan'alai is de loa of birth, death, and rebirth. Maybe de loa speaker is askin' for sacrifice. <Zul'jarra smiles deviously.> Hey, Liadrin. How much fire you think is in an elf's heart, eh? <Liadrin gives her a sour look.> Heh. Whatever de loa speaker wants, it is either part of resurrectin' de loa or part of de trial. Let's see what he has do say.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 55.0 18.3
Coordinates
- Turn-inZul'Aman 55.0, 18.3
/way #2437 55.0 18.3 - Objective areaZul'Aman 55.1, 18.2
/way #2437 55.1 18.2 - Objective area (centre of the marked area)Zul'Aman 54.1, 22.2
/way #2437 54.1 22.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Eggstra Protection Never Hurts about 10 yards
- Perfect Timing about 10 yards
- Like Dragonhawks to a Flame about 10 yards
- Hungry Hungry Hatchlings about 10 yards
- It Takes Two about 20 yards
- Honor the Flame about 110 yards
- A Witherbark Story about 780 yards
- Afterthought Artifacts about 780 yards
- Cuisine Connection about 800 yards
- Dangerous Delicacies about 800 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Witherbark Bluffs, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Storyline
Path of de Hash'ey
Part 14 of 18.
Previous: The Riddled Speaker · Next: Seer or Sear
- 7Shadebasin Watch
- 8The Crypt in the Mist
- 9Rescue from the Shadows
- 10Breaching the Mist
- 11Halazzi's Guile
- 12Coals of a Dead Loa
- 13The Riddled Speaker
- 14Embers to a Flame
- 15Seer or Sear
- 16Face in the Fire
- 17The Flames Rise Higher
- 18In the Shadow of Rebirth
Showing steps 7 to 18 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Riddled Speaker
Chief Vun'zarah knew little of Jan'alai, but he did know about their loa speaker. If dey are still at de temple, then there is hope we can resurrect de loa. <Zul'jarra's hand tightens on her axe.> Makin' Akil'zon flee, woundin' Halazzi, sendin' Nalorakk into a rage, and killin' Jan'alai...
After this quest
Taken from the storyline's own step order.
- Seer or Sear
Dis old, crazy loa speaker is too busy dancin' to tell us what to do next. But I think I know. We could not light de shrines on de way to de temple. But now dat Jan'alai's presence is here... Maybe now we can. I will take de ember to de hash'ey shrines. Den maybe de trial will start.
The storyline at a glance
Path of de Hash'ey has 18 steps, from The Path of the Amani to In the Shadow of Rebirth.
Maps its steps are placed on (steps per map): Zul'Aman (18).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
- Unlikely Friends
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.