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Quest

Halls of Valor: The Brewmaster

Quest facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
LocationHalls of Valor, The Wandering Isle
CategoryMonk Campaign
TypeDungeon
Quest ID41040

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41040))

Requirements

ClassMonk

Read from the Blizzard quest API.

Description

I've made a new breakthrough with Melba's Storm Brew recipe. We need the use of a special cauldron, one owned by Odyn himself. This cauldron is located in none other than the Halls of Valor. There is only one way to enter this exalted place, and that is through the storm god's favor. You must find a way to enter the hall of warriors. You may require allies for this endeavor, {name}.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Halls of Valor Quest turn-in no plotted point
The Wandering Isle Objective area 1 mapped point
The Wandering Isle map showing where to go for Halls of Valor: The BrewmasterObjective area

In-game waypoint: /way #709 50.1 60.1

Coordinates

  • Objective areaThe Wandering Isle 50.1, 60.1/way #709 50.1 60.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

Inside the dungeon: Halls of Valor

In the clouds high above Stormheim, the titanic keeper Odyn has called the greatest vrykul warriors of Azeroth to be his Valarjar. Amidst feasting halls and hunting grounds, these ascended vrykul test themselves and prepare for the great war that is to come.

Bosses in the Adventure Guide, in order: Hymdall, Hyrja, Fenryr, God-King Skovald, Odyn.

Entrance: Stormheim at 72.7, 70.4.

Instance text, bosses and entrances are the client’s Adventure Guide data.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Journey of the Grandmaster III

Part 7 of 11.

Previous: Making A Trade · Next: Halls of Valor: Odyn's Cauldron

  1. 1The Mead Master
  2. 2Stolen Knowledge
  3. 3Freya's Spring
  4. 4A Peaceful World
  5. 5Amaranthine Hops
  6. 6Making A Trade
  7. 7Halls of Valor: The Brewmaster
  8. 8Halls of Valor: Odyn's Cauldron
  9. 9Impending Danger
  10. 10Storm Brew
  11. 11Champion: Aegira

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Making A TradeLevel 45

    Yes I do have Amaranthine Hops, but they took me quite some time to gather. I cannot part with them easily. However, I'd be willing to trade them for Stonehide Leather. If you come upon any, bring it to me and we can make a trade.

After this quest

Taken from the storyline's own step order.

  • Halls of Valor: Odyn's CauldronLevel 45

    Your actions in Stormheim were courageous. I thank you for avenging me, and for helping my apprentice, Aegira. I can think of none better to inherit my knowledge. With you, I will share the secret to my Storm Brew.

The storyline at a glance

Journey of the Grandmaster III has 11 steps, from The Mead Master to Champion: Aegira.

Maps its steps are placed on (steps per map): The Wandering Isle (7), Stormheim (2), Val'sharah (1), Halls of Valor (1).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.