You can enter the dungeon manually and talk to her, if you wish.
Quest
Halls of Valor: The Brewmaster
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You have to join a group to [zone=7672]. Normal, heroic or mythic are all okay.
[npc=103049] stands near the entrance (inside the instance), so you dont have to be in group to speak with her.
But you have to be in group to do the next one as you have to run the instance fully.Halls of Valor: The Brewmaster — www.youtube.com/watch?v=ZasgUVqY5Wc
Some groups are in such a rush to get through instances, you may not get the time. If you can get that step out of the way without depending on the patience of a speed-running tank, all the better
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41040))
Requirements
Read from the Blizzard quest API.
Description
I've made a new breakthrough with Melba's Storm Brew recipe. We need the use of a special cauldron, one owned by Odyn himself. This cauldron is located in none other than the Halls of Valor. There is only one way to enter this exalted place, and that is through the storm god's favor. You must find a way to enter the hall of warriors. You may require allies for this endeavor, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #709 50.1 60.1
Coordinates
- Objective areaThe Wandering Isle 50.1, 60.1
/way #709 50.1 60.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
Inside the dungeon: Halls of Valor
In the clouds high above Stormheim, the titanic keeper Odyn has called the greatest vrykul warriors of Azeroth to be his Valarjar. Amidst feasting halls and hunting grounds, these ascended vrykul test themselves and prepare for the great war that is to come.
Bosses in the Adventure Guide, in order: Hymdall, Hyrja, Fenryr, God-King Skovald, Odyn.
Entrance: Stormheim at 72.7, 70.4.
Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Journey of the Grandmaster III
Part 7 of 11.
Previous: Making A Trade · Next: Halls of Valor: Odyn's Cauldron
- 1The Mead Master
- 2Stolen Knowledge
- 3Freya's Spring
- 4A Peaceful World
- 5Amaranthine Hops
- 6Making A Trade
- 7Halls of Valor: The Brewmaster
- 8Halls of Valor: Odyn's Cauldron
- 9Impending Danger
- 10Storm Brew
- 11Champion: Aegira
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Making A Trade
Yes I do have Amaranthine Hops, but they took me quite some time to gather. I cannot part with them easily. However, I'd be willing to trade them for Stonehide Leather. If you come upon any, bring it to me and we can make a trade.
After this quest
Taken from the storyline's own step order.
- Halls of Valor: Odyn's Cauldron
Your actions in Stormheim were courageous. I thank you for avenging me, and for helping my apprentice, Aegira. I can think of none better to inherit my knowledge. With you, I will share the secret to my Storm Brew.
The storyline at a glance
Journey of the Grandmaster III has 11 steps, from The Mead Master to Champion: Aegira.
Maps its steps are placed on (steps per map): The Wandering Isle (7), Stormheim (2), Val'sharah (1), Halls of Valor (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.