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Quest

A Peaceful World

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
CategoryMonk Campaign
Quest ID41086

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41086))

Requirements

ClassMonk

Read from the Blizzard quest API.

Description

Word has reached us that the Legion is advancing on the Broken Isles. They beset us from all sides, and if we do not stand strong, they will spill over into the rest of Azeroth. {name}, we need your help more than ever. Lend your strength to those defending at the front. We cannot fail here.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 2 mapped points
The Wandering Isle map showing where to go for A Peaceful WorldTurn-inObjective area

In-game waypoint: /way #709 51.4 48.4

Coordinates

  • Turn-inThe Wandering Isle 51.4, 48.4/way #709 51.4 48.4
  • Objective areaThe Wandering Isle 55.4, 57.2/way #709 55.4 57.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Wandering Isle map

Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money60 gold66 silver
Experience9,200 XP

Storyline

Journey of the Grandmaster III

Part 4 of 11.

Previous: Freya's Spring · Next: Amaranthine Hops

  1. 1The Mead Master
  2. 2Stolen Knowledge
  3. 3Freya's Spring
  4. 4A Peaceful World
  5. 5Amaranthine Hops
  6. 6Making A Trade
  7. 7Halls of Valor: The Brewmaster
  8. 8Halls of Valor: Odyn's Cauldron
  9. 9Impending Danger
  10. 10Storm Brew
  11. 11Champion: Aegira

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Freya's SpringLevel 45

    First, we need water from Freya's Spring. Once a year, on the first day of solstice, the sun hits the white-capped summit of the highest peak in Highmountain. The melting snow runs through a ravine and collects in a crystalline pool. Some say these waters grant eternal youth.

After this quest

Taken from the storyline's own step order.

  • Amaranthine HopsLevel 45

    The hops for our brew must be a very specific, and they will also be hard to acquire. Amaranthine Hops only grow in the realm known as the Emerald Dream, meaning we can only acquire this ingredient from a druid.

The storyline at a glance

Journey of the Grandmaster III has 11 steps, from The Mead Master to Champion: Aegira.

Maps its steps are placed on (steps per map): The Wandering Isle (7), Stormheim (2), Val'sharah (1), Halls of Valor (1).

Steps of this storyline count toward:

Other storylines on The Wandering Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.