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Quest

Have a Heart

A World of Warcraft quest in Frostfire Ridge. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
327987+11via Wowhead (opens the original comment in a new tab)

Fernus isn't located down near the summoning circles from the previous quest. (That's where I wasted about fifteen minutes.) The map was a little deceiving because of the mountains. If you've entered a cave that says "Ruins of Ata'gar", that's wrong. I did find a little cache with gold in it, buried in a snow pile, so it wasn't a complete waste of time. :)

You need to be up on top of the cliffs. Leave Throm'var from the east exit and then head southwest. You'll pass the tunnel where you killed the giant worm and then run through Lashwind Cleft. If you see a bunch of gronns, you're on the right path. Run through the gronns (or kill them), and then you'll see the ruins below you.

The entrance/path to the ruins is at 22.72, 19.63.

2
Dad11+1via Wowhead (opens the original comment in a new tab)

The hardest part was that I was returning to do this quest when I was farther south and had trouble finding a way in from beyond the mountains that surround this area. Go to Throm'var first. From the quest giver on the above map (31.6,11.8), travel through Throm'var going south/west. Stay on the path in the snow that has torches along it, 2 torches at the edge of town and 4 large rocks with holes in them. Then just continue to follow the path that is marked with torches headed west by south/west. (thats almost west but a little south). It is a darker path in the snow and curves to the right as you near the end. Big stone guy is Furnas. Take out the bad guys around him first.

Read all 9 on Wowhead ↗

Quest facts

LevelLevel 10-40
Quest ID34291

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34291))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineOn the Shadow's Trail, step 6 of 8
Rewards33g 96s, 6,850 XP

Description

Did you notice the magical barrier protecting the cave's entrance? It's being powered by demon crystals. The Burning Legion has a habit of making demon parts serve as the keys to such devices. Travel west to the Ruins of Ata'gar. Look for a powerful demon therein and bring me its heart. I'll project an image of myself into the ruins. You won't have to come back here until we're done.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Frostfire Ridge Quest turn-in 3 mapped points
Frostfire Ridge map showing where to go for Have a HeartTurn-inObjective areaObjective area

In-game waypoint: /way #525 22.0 14.6

Coordinates

  • Turn-inFrostfire Ridge 22.0, 14.6/way #525 22.0 14.6
  • Objective areaFrostfire Ridge 22.3, 11.9/way #525 22.3 11.9
  • Objective areaFrostfire Ridge 31.7, 11.9/way #525 31.7 11.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Frostfire Ridge map

Quests whose map markers the client places closest to this one on Frostfire Ridge, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Frostfire Ridge:

  • Throm'Var, Frostfire RidgeHorde · about 640 yards east
  • Bladespire Citadel, Frostfire RidgeHorde · about 940 yards south
  • Wor'gol, Frostfire RidgeHorde · about 1,700 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 110 yards north
  • Objective areaabout 610 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money33 gold96 silver
Experience6,850 XP

Storyline

On the Shadow's Trail

Part 6 of 8.

Previous: All is Revealed · Next: The Fel Crystals

  1. 1Vouchsafe Our Arrival
  2. 2Safe Passage
  3. 3What Must Be Done
  4. 4Eye Need That
  5. 5All is Revealed
  6. 6Have a Heart
  7. 7The Fel Crystals
  8. 8To Capture Gul'dan

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • All is RevealedFrostfire Ridge · Level 10-40

    Tell me when you're ready. We'll invoke the power of the ring to summon one of their 'eyes.' Through it, we'll discover where the Shadow Council is located and what they're really up to.

After this quest

Taken from the storyline's own step order.

  • The Fel CrystalsFrostfire Ridge · Level 10-40

    You have the key. Now use it to destroy the fel crystals. Once they are eliminated, the magical barrier blocking the entrance to the Gloomspire will come down. And once the barrier is down, you'll go inside to confront Gul'dan.

The storyline at a glance

On the Shadow's Trail has 8 steps, from Vouchsafe Our Arrival to To Capture Gul'dan.

Maps its steps are placed on (steps per map): Frostfire Ridge (8).

Steps of this storyline count toward:

Other storylines on the Frostfire Ridge map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.