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Quest

Medicinal Purpose

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-30
Quest ID9463

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9463))

Requirements

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 21 of 32
Rewards4,100 XP

Description

I have found that lashers milling about on the island hold restorative medicinal properties in their vines. Through proper treatment, the vines can be broken down into a powerful healing ointment. Unfortunately, with so many injured draenei passing through Azure Watch, we are always in short supply. Our delicate guest was found injured and unconscious by the Crystalbrook only yesterday. If you bring me vines, we may be able to save her. You will find root trappers both south and east of Azure Watch.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 27 mapped points
Azuremyst Isle map showing where to go for Medicinal PurposeTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #97 48.4 51.8

Coordinates

  • Turn-inAzuremyst Isle 48.4, 51.8/way #97 48.4 51.8
  • Objective area (centre of the marked area)Azuremyst Isle 40.4, 65.0/way #97 40.4 65.0
  • Objective area (centre of the marked area)Azuremyst Isle 53.2, 62.6/way #97 53.2 62.6
  • Objective area (centre of the marked area)Azuremyst Isle 56.8, 48.1/way #97 56.8 48.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 80 yards north-east
  • The ExodarAlliance · about 890 yards west
  • Blood Watch, Bloodmyst IsleAlliance · about 2,300 yards north
  • Zul'Aman, GhostlandsAlliance and Horde · about 12,000 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 480 yards south-west
  • Objective areaabout 350 yards south-east
  • Objective areaabout 360 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,100 XP
ReputationExodar +250

Reward details

Reputation: Exodar +250

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Azuremyst Isle

Part 21 of 32.

Previous: Warn Your People · Next: An Alternative Alternative

  1. 16The Kurken is Lurkin'
  2. 17Search Stillpine Hold
  3. 18The Kurken's Hide
  4. 19Blood Crystals
  5. 20Warn Your People
  6. 21Medicinal Purpose
  7. 22An Alternative Alternative
  8. 23The Prophecy of Velen
  9. 24A Small Start
  10. 25Cookie's Jumbo Gumbo
  11. 26Reclaiming the Ruins
  12. 27Precious and Fragile Things Need Special Handling

Showing steps 16 to 27 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Warn Your PeopleAzuremyst Isle · Level 1-30

    The Hold is saved and soon my people will make their way back to the ancestral home. The prophecy has come to pass and a new age of prosperity begins for the Stillpine. But I fear that darkness looms ahead for your own people. There are questions left unanswered - visions of prophecy unseen.

After this quest

Taken from the storyline's own step order.

  • An Alternative AlternativeAzuremyst Isle · Level 1-30

    The girl is too far gone for mere ointments to be effective. There may be another way... The forest of Azuremyst holds many secrets, one of those being a rare plant known as the azure snapdragon that some claim to be a panacea - a cure all.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.