The quest name comes from Depeche Mode's song Precious from their newest album, Playing the Angel.
Quest
Precious and Fragile Things Need Special Handling
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Depeche Mode <3
Coords: 34,75
Very easy quest to solo. If you have Reclaiming The Ruins you can knock out two quests in this area.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9523))
Requirements
Read from the Blizzard quest API.
What to do
Description
The priestess tells me that the ruins to the west are what's left of a night elf civilization. That got me thinking about what my pappy used to always say about night elf ruins, "Sonny, whenever you see night elf ruins, night elf relics are sure to be close by." Now what kind of a dwarf would I be if I didn't hire the first person I saw to go digging up night elf relics for me? Now get going!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #97 47.2 70.0
Coordinates
- Turn-inAzuremyst Isle 47.2, 70.0
/way #97 47.2 70.0 - Objective area (centre of the marked area)Azuremyst Isle 31.0, 77.6
/way #97 31.0 77.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Honor the Flame about 490 yards
- Travel to Azure Watch about 540 yards
- Audience with the Prophet about 1,230 yards
- The Unwritten Prophecy about 1,230 yards
- Inoculation about 1,400 yards
- Vindicator Aldar about 1,400 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Azuremyst Isle map
Reward details
Reputation: Ironforge +250
This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.
Reputation group: Alliance.
Reputation: Exodar +150
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azuremyst Isle
Part 27 of 32.
Previous: Reclaiming the Ruins · Next: I've Got a Plant
- 21Medicinal Purpose
- 22An Alternative Alternative
- 23The Prophecy of Velen
- 24A Small Start
- 25Cookie's Jumbo Gumbo
- 26Reclaiming the Ruins
- 27Precious and Fragile Things Need Special Handling
- 28I've Got a Plant
- 29Tree's Company
- 30All That Remains
- 31Show Gnomercy
- 32Deliver Them From Evil...
Showing steps 21 to 32 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Reclaiming the Ruins
While some may look at our current predicament as an unfortunate turn of events, I sense that we are here for a reason. The invisible hand of fate has pushed us in this direction. The reason why will become evident in time.
After this quest
Taken from the storyline's own step order.
- I've Got a Plant
I've wondered about this for some time now, but this proves it to be true. There is a traitor among us. The plans left behind by the goblins document the conspiracy. Since I don't know who it could be, I'm going to need your help in finding the traitor. None of my crew can be trusted.
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.