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Quest

Precious and Fragile Things Need Special Handling

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-30
Quest ID9523

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9523))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 27 of 32
Rewards10g 50s, 4,100 XP

Description

The priestess tells me that the ruins to the west are what's left of a night elf civilization. That got me thinking about what my pappy used to always say about night elf ruins, "Sonny, whenever you see night elf ruins, night elf relics are sure to be close by." Now what kind of a dwarf would I be if I didn't hire the first person I saw to go digging up night elf relics for me? Now get going!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 9 mapped points
Azuremyst Isle map showing where to go for Precious and Fragile Things Need Special HandlingTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #97 47.2 70.0

Coordinates

  • Turn-inAzuremyst Isle 47.2, 70.0/way #97 47.2 70.0
  • Objective area (centre of the marked area)Azuremyst Isle 31.0, 77.6/way #97 31.0 77.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 570 yards north
  • The ExodarAlliance · about 1,100 yards north-west
  • Blood Watch, Bloodmyst IsleAlliance · about 2,800 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 690 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP
ReputationIronforge +250, Exodar +150

Reward details

Reputation: Ironforge +250

This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.

Reputation group: Alliance.

Reputation: Exodar +150

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Azuremyst Isle

Part 27 of 32.

Previous: Reclaiming the Ruins · Next: I've Got a Plant

  1. 21Medicinal Purpose
  2. 22An Alternative Alternative
  3. 23The Prophecy of Velen
  4. 24A Small Start
  5. 25Cookie's Jumbo Gumbo
  6. 26Reclaiming the Ruins
  7. 27Precious and Fragile Things Need Special Handling
  8. 28I've Got a Plant
  9. 29Tree's Company
  10. 30All That Remains
  11. 31Show Gnomercy
  12. 32Deliver Them From Evil...

Showing steps 21 to 32 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Reclaiming the RuinsAzuremyst Isle · Level 1-30

    While some may look at our current predicament as an unfortunate turn of events, I sense that we are here for a reason. The invisible hand of fate has pushed us in this direction. The reason why will become evident in time.

After this quest

Taken from the storyline's own step order.

  • I've Got a PlantAzuremyst Isle · Level 1-30

    I've wondered about this for some time now, but this proves it to be true. There is a traitor among us. The plans left behind by the goblins document the conspiracy. Since I don't know who it could be, I'm going to need your help in finding the traitor. None of my crew can be trusted.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.