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Quest Log

An Alternative Alternative

An Alternative Alternative is a quest for level 1-30 in Azuremyst Isle. It is step 22 of 32 in the Azuremyst Isle storyline. The quest's turn-in marker is in Azuremyst Isle at 48.4, 51.5. It rewards 1 reputation reward and 4,100 experience.

Description

The girl is too far gone for mere ointments to be effective. There may be another way...

The forest of Azuremyst holds many secrets, one of those being a rare plant known as the azure snapdragon that some claim to be a panacea - a cure all.

You can identify the plant by its stark contrast to the other plants of Azuremyst and its need to grow at the base of the azure pine trees. Make haste!

And <name>, be wary of the root threshers of the region as they consume snapdragon for sustenance.

Rewards

Experience4,100 XP
ReputationExodar +250
Top Comments

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Rewards in detail
TypeRewardAmount
ExperienceXP4,100
ReputationExodar+250

Reward details

Reputation: Exodar +250

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapAzuremyst IsleTurn-in marker at 48.4, 51.5, 33 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 33 mapped points
Azuremyst Isle map showing where to go for An Alternative AlternativeTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #97 48.4 51.5

Coordinates

  • Turn-inAzuremyst Isle 48.4, 51.5/way #97 48.4 51.5
  • Objective area (centre of the marked area)Azuremyst Isle 51.5, 34.8/way #97 51.5 34.8
  • Objective area (centre of the marked area)Azuremyst Isle 57.9, 49.0/way #97 57.9 49.0
  • Objective area (centre of the marked area)Azuremyst Isle 48.9, 55.9/way #97 48.9 55.9
  • Objective area (centre of the marked area)Azuremyst Isle 39.6, 54.5/way #97 39.6 54.5
  • Objective area (centre of the marked area)Azuremyst Isle 44.3, 44.4/way #97 44.3 44.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 80 yards north-east
  • The ExodarAlliance · about 890 yards west
  • Blood Watch, Bloodmyst IsleAlliance · about 2,300 yards north
  • Zul'Aman, GhostlandsAlliance and Horde · about 12,000 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 470 yards north
  • Objective areaabout 390 yards east
  • Objective areaabout 120 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Azuremyst Isle

Part 22 of 32.

Previous: Medicinal Purpose · Next: The Prophecy of Velen

  1. 17Search Stillpine Hold
  2. 18The Kurken's Hide
  3. 19Blood Crystals
  4. 20Warn Your People
  5. 21Medicinal Purpose
  6. 22An Alternative Alternative
  7. 23The Prophecy of Velen
  8. 24A Small Start
  9. 25Cookie's Jumbo Gumbo
  10. 26Reclaiming the Ruins
  11. 27Precious and Fragile Things Need Special Handling
  12. 28I've Got a Plant

Showing steps 17 to 28 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Medicinal PurposeAzuremyst Isle · Level 1-30

    I have found that lashers milling about on the island hold restorative medicinal properties in their vines. Through proper treatment, the vines can be broken down into a powerful healing ointment. Unfortunately, with so many injured draenei passing through Azure Watch, we are always in short supply.

After this quest

Taken from the storyline's own step order.

  • The Prophecy of VelenAzuremyst Isle · Level 1-30

    The Prophet spoke of this day: That on this island, in this new world, our allies would find us. "We will be tested.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Azuremyst Isle

See all 68 quests in Azuremyst Isle
Downloads