Map is at 58.6, 66.5
Compass is at 59.5, 67.6
Quest
A Small Start
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Chasing the Kalimdor Loremaster Achievement or more specifically Bloodmyst Isle Quests? Then you must do this one quest!
No, it's not on Bloodmyst Isle, and unless you're a draenei or levelled in these areas when you were a tiny tacker, you will need to go to a different zone - Azuremyst Isle. And don't worry about the follow-up quests after this one. Just do the one, it's all you need.
It is a pre-requisite for Urgent Delivery that you will eventually need to get from Messenger Hermesius in Bloodmyst Isles - and without this [stupid filthy little] quest, you cannot unlock the final chain (of five quests in Bloodmyst Isle) to get your Bloodmyst Isle Quests achievement.
Also note that this 'final chain' you will unlock includes a quest you will receive by mail. It is the second step straight after Urgent Delivery. Don't forget to check your mailbox for the next quest!
Now... Quit gouging out your eyes, get your butt down to Odeysus' Landing in Azuremyst Isle, hit up Admiral Odeysus and knock this puppy out!
East of Odesyus' Landing is a goblin camp. There are actually two subcamps there.
The one where there's a small campfire you will find the Nautical Map (it looks like some scrolls on top of a cage).
The one nearest to the water has only a big crystal in its center and there you will find the compass on a chest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9506))
Requirements
Read from the Blizzard quest API.
What to do
Description
I am Admiral Odesyus of Alliance Naval Command. Our ship was forced to port on your island due to an infestation of sorts. It's embarrassing to even talk about, but goblins somehow managed to stow away in the holds of both of my ships. Last night, while most of the ship's crew was asleep below deck, they struck! Stranger still, they took our navigation gear and jumped ship! They disappeared into the thicket, east of here. Will you go in search of our gear? It will make for a strong gesture.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #97 47.0 70.2
Coordinates
- Turn-inAzuremyst Isle 47.0, 70.2
/way #97 47.0 70.2 - Objective areaAzuremyst Isle 59.6, 67.6
/way #97 59.6 67.6 - Objective areaAzuremyst Isle 58.6, 66.4
/way #97 58.6 66.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Honor the Flame about 490 yards
- Travel to Azure Watch about 550 yards
- Audience with the Prophet about 1,220 yards
- The Unwritten Prophecy about 1,220 yards
- Inoculation about 1,410 yards
- Vindicator Aldar about 1,410 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Exodar +250
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Azuremyst Isle that reward Exodar reputation: Travel to Azure Watch (+350), Word from Azure Watch (+25), Red Snapper - Very Tasty! (+250), Find Acteon! (+10), The Great Moongraze Hunt (+150), Strange Findings (+150).
Reputation: Stormwind +75
One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.
Reputation group: Alliance.
Other quests in Azuremyst Isle that reward Stormwind reputation: Cookie's Jumbo Gumbo (+150), I've Got a Plant (+250), Tree's Company (+500).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azuremyst Isle
Part 24 of 32.
Previous: The Prophecy of Velen · Next: Cookie's Jumbo Gumbo
- 19Blood Crystals
- 20Warn Your People
- 21Medicinal Purpose
- 22An Alternative Alternative
- 23The Prophecy of Velen
- 24A Small Start
- 25Cookie's Jumbo Gumbo
- 26Reclaiming the Ruins
- 27Precious and Fragile Things Need Special Handling
- 28I've Got a Plant
- 29Tree's Company
- 30All That Remains
Showing steps 19 to 30 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Prophecy of Velen
The Prophet spoke of this day: That on this island, in this new world, our allies would find us. "We will be tested.
After this quest
Taken from the storyline's own step order.
- Cookie's Jumbo Gumbo
The Admiral be right, ye are a resourceful one. Mayhap ye could help Cookie out? If I serve the crew chicken for dinner again, I'll be sent to the brig fer sure. I noticed that thar be crawlers all along the coastline - lots o' crawlers! Bring me crawler meats and I'll be forever indebted to ya.
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.