Not since Welcome to the Machine have I felt this level of authority over other NPCs. XD
Quest
Isolating Zalamar
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I still shudder reading "pristine"
This quest is another nod to the quest allowing you to act like a quest giver.
Welcome to the Machine
You tell the Wardrummers to leave their posts sending them on inane time consuming tasks much like the average NPC quest giver would ask you to accomplish.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48801))
Requirements
Read from the Blizzard quest API.
What to do
Description
Hir'eek, de loa of bats, has been corrupted by G'huun! We will get no help from him. We only have one option if dey have a loa on their side... we must kill Hir'eek. It's crazy, and we will both probably die, but I have a plan. We need to isolate dis place first. De blood trolls have wardrummers who sound an alarm if anything happens here. We need dem gone... but you have to be sneaky about it. You have a good disguise, so you can order de drummers to go leave their posts.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 33.4 45.7
Coordinates
- Turn-inNazmir 33.4, 45.7
/way #863 33.4 45.7 - Objective areaNazmir 31.6, 43.5
/way #863 31.6 43.5 - Objective areaNazmir 35.2, 46.9
/way #863 35.2 46.9 - Objective areaNazmir 31.3, 49.6
/way #863 31.3 49.6 - Objective areaNazmir 32.4, 46.2
/way #863 32.4 46.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Zandalari Justice about 110 yards
- None Shall Escape about 120 yards
- Breaking Mirrors about 120 yards
- Telaamon's Purge about 120 yards
- We Have Them Cornered about 250 yards
- Projection Destruction about 250 yards
- Humbling the Terrors about 250 yards
- All Hope is Lost about 250 yards
- Power Denied about 260 yards
- Offer of Power about 260 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zo'bal Ruins, Nazmir
- Vulpera Hideaway, Vol'dun
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Azeritex 75
Reward details
Reputation: Talanji's Expedition +75
Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Talanji's Expedition reputation: Journey to Nazmir (+10), Into The Darkness (+10), Improper Burial (+75), The Aid of the Loa (+25), The Shadow of Death (+75), A Culling of Souls (+150).
Currency: Azerite x 75
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Loa of Bats
Part 4 of 9.
Previous: How to Be a Blood Troll · Next: Poisoning the Brood
- 1Blood Troll on the Outside
- 2Sneaking into Zalamar
- 3How to Be a Blood Troll
- 4Isolating Zalamar
- 5Poisoning the Brood
- 6Mark of the Bat
- 7Hir'eek, the Bat Loa
- 8To Kill a Loa
- 9Upward and Onward
Also part of: Lost in Nazmir (part 25 of 88).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- How to Be a Blood Troll
You will have to blend in if you don't want anyone getting suspicious. This won't be pretty. Dere are drudges around de camp who have been tied up as part of a ritual. Dey get beaten as a test to make dem stronger. Any who fail de ritual are sacrificed.
After this quest
Taken from the storyline's own step order.
- Poisoning the Brood
Now we have room for our plan to kill Hir'eek. You see, <name>, my specialty is in making potions and poisons. I am working on a poison to use on Hir'eek, when de time comes. I have no idea if it will work or not. I want you to take what I already made and use it on de bats around here.
The storyline at a glance
The Loa of Bats has 9 steps, from Blood Troll on the Outside to Upward and Onward.
Maps its steps are placed on (steps per map): Nazmir (9).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.