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Quest

Just Trying to Kill Some Bugs

A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
dangerseed+163via Wowhead (opens the original comment in a new tab)

This quest took me a while to do as I could not find where the center of the cave was in order to explode the payload. I came here hoping for some help but only found what the quest references to.
I managed to eventually find the correct area and detonate the bomb.
So if anyone else is having trouble like I did here is the information to help you find the right place to detonate.

First make your way to The Gaping Chasm and as you go down the spiral ramp take the first entrance you come to, this should be on your left as you descend (if you face the entrance you should be facing west).
Once inside take the next left when you can and follow this path down and you will come to a fairly large cavernous room full of Silithid's and what looks like a grey rock sticking up out the ground.
Run very close to this rock and you will be able to detonate the payload there.

There may be other places that work but I know for sure that this place was successful.
The specific coords that worked for me were (54.5, 72.1)

Good luck, I hope this helps.

3
366196+35via Wowhead (opens the original comment in a new tab)

The bug is not attacked by red npcs. I walked it to Gadgetzan without loosing control of it, spamming the first ability for fun animations. In gagdetzan ppl could read my /emotes and attack it (to be killed by guards).
Edit: Lost control of it when trying to leave tanaris. Also, when killed by a horde you "get ejected" from the vehicle and watch yourself fly all the way back to the camp at top speed.

Read all 74 on Wowhead ↗

Quest facts

LevelLevel 15-30
LocationTanaris, Caverns of Time
Quest ID24953

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24953))

What to do

WhereTanaris, Caverns of Time
StorylineTanaris, step 24 of 48

Description

Now it's time for my plan to go into full effect. We've got the captured bug strapped up with as many explosives as it can carry, and with Soothfancy's mostly amazing mental powers, we're gonna drive that sucker straight down into the center of the underground hive. And then...BOOM! No more bugs! You get the personal honor of directin' the ugly thing. Go talk to Narain and get set up with your bug-pal.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tanaris Quest turn-in 13 mapped points
Tanaris map showing where to go for Just Trying to Kill Some BugsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #71 55.6 60.9

Caverns of Time Objective area no plotted point

Coordinates

  • Turn-inTanaris 55.6, 60.9/way #71 55.6 60.9
  • Objective area (centre of the marked area)Tanaris 53.7, 66.9/way #71 53.7 66.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tanaris map

Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Tanaris:

  • Bootlegger Outpost, TanarisAlliance and Horde · about 20 yards north-east
  • Gunstan's Dig, TanarisAlliance · about 1,400 yards south-west
  • Gadgetzan, TanarisAlliance · about 1,500 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 320 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money21 gold
Experience5,150 XP

Reward details

Pick one of these

TypeArmor Neck
Item level25
BindingBinds when picked up
Stats+4 Agility, +6 Stamina
Suited toVengeance, Enhancement, Subtlety, Outlaw, Assassination, Windwalker, Feral, Guardian, Havoc, Beast Mastery, Marksmanship, Survival, Brewmaster
Sells to vendors for20 silver70 copper
TypeCloth Hands
Item level25
BindingBinds when picked up
Armor3
Stats+5 Intellect, +8 Stamina, +10 Critical Strike
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for15 gold44 silver
TypeMail Feet
Item level25
BindingBinds when picked up
Armor10
Stats+5 Agility or Intellect, +8 Stamina, +5 Critical Strike
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for23 gold6 silver
TypePlate Legs
Item level25
BindingBinds when picked up
Armor20
Stats+7 Strength or Intellect, +10 Stamina, +9 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for30 gold92 silver

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Tanaris

Part 24 of 48.

Previous: A Great Idea · Next: Define "Crazy"

  1. 19Captain Dreadbeard
  2. 20Bootlegger Outpost
  3. 21Cutting Losses
  4. 22Chicken of the Desert
  5. 23A Great Idea
  6. 24Just Trying to Kill Some Bugs
  7. 25Define "Crazy"
  8. 26What We Came For
  9. 27Terrapination
  10. 28You Too, Brute?
  11. 29Un-Chartered
  12. 30Get The Centipaarty Started

Showing steps 19 to 30 of 48.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Great IdeaTanaris · Level 15-30

    Now that we've got a good pile of fresh chunks, we just tie it to this rope...and now you're ready to go catch me a silithid. What? Don't give me that look, it's perfectly safe. Well, mostly safe. Okay, you might die painfully. But it'll be easy!

After this quest

Taken from the storyline's own step order.

  • Define "Crazy"Tanaris · Level 15-30

    We received reports that a goblin shipwreck occured on this beach some time ago, with the survivors left to fend for themselves. We expected there to be a modicum of survivors, perhaps some even suitable for interrogation.

Also counted by Tanaris Quests

Its criteria name 9 quests; others include:

The storyline at a glance

Tanaris has 48 steps, from Seaside Salvage to The Grand Tablet.

Maps its steps are placed on (steps per map): Tanaris (48).

Other storylines on the Tanaris map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.