This quest took me a while to do as I could not find where the center of the cave was in order to explode the payload. I came here hoping for some help but only found what the quest references to.
I managed to eventually find the correct area and detonate the bomb.
So if anyone else is having trouble like I did here is the information to help you find the right place to detonate.First make your way to The Gaping Chasm and as you go down the spiral ramp take the first entrance you come to, this should be on your left as you descend (if you face the entrance you should be facing west).
Once inside take the next left when you can and follow this path down and you will come to a fairly large cavernous room full of Silithid's and what looks like a grey rock sticking up out the ground.
Run very close to this rock and you will be able to detonate the payload there.There may be other places that work but I know for sure that this place was successful.
The specific coords that worked for me were (54.5, 72.1)Good luck, I hope this helps.
Quest
Just Trying to Kill Some Bugs
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
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For anyone who may not be aware of this:
Once you have accepted this quest, remember to talk to Narain Soothfancy, to get your bug with explosions.
Narain is the Gnome, who gave you the quest Gazer Tag.
The bug is not attacked by red npcs. I walked it to Gadgetzan without loosing control of it, spamming the first ability for fun animations. In gagdetzan ppl could read my /emotes and attack it (to be killed by guards).
Edit: Lost control of it when trying to leave tanaris. Also, when killed by a horde you "get ejected" from the vehicle and watch yourself fly all the way back to the camp at top speed.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24953))
What to do
Description
Now it's time for my plan to go into full effect. We've got the captured bug strapped up with as many explosives as it can carry, and with Soothfancy's mostly amazing mental powers, we're gonna drive that sucker straight down into the center of the underground hive. And then...BOOM! No more bugs! You get the personal honor of directin' the ugly thing. Go talk to Narain and get set up with your bug-pal.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #71 55.6 60.9
Coordinates
- Turn-inTanaris 55.6, 60.9
/way #71 55.6 60.9 - Objective area (centre of the marked area)Tanaris 53.7, 66.9
/way #71 53.7 66.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- Tearing at the Seams about 180 yards
- The Great Detective about 740 yards
- Warn the Detective about 740 yards
- Toy Trouble about 740 yards
- The Final Toy about 740 yards
- Secret in the Sands about 740 yards
- Festive Reflections about 740 yards
- Short Circuit about 1,070 yards
- Honor the Flame about 1,490 yards
- Desecrate this Fire! about 1,500 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Tanaris:
- Bootlegger Outpost, Tanaris
- Gunstan's Dig, Tanaris
- Gadgetzan, Tanaris
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Tanaris
Part 24 of 48.
Previous: A Great Idea · Next: Define "Crazy"
- 19Captain Dreadbeard
- 20Bootlegger Outpost
- 21Cutting Losses
- 22Chicken of the Desert
- 23A Great Idea
- 24Just Trying to Kill Some Bugs
- 25Define "Crazy"
- 26What We Came For
- 27Terrapination
- 28You Too, Brute?
- 29Un-Chartered
- 30Get The Centipaarty Started
Showing steps 19 to 30 of 48.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Great Idea
Now that we've got a good pile of fresh chunks, we just tie it to this rope...and now you're ready to go catch me a silithid. What? Don't give me that look, it's perfectly safe. Well, mostly safe. Okay, you might die painfully. But it'll be easy!
After this quest
Taken from the storyline's own step order.
- Define "Crazy"
We received reports that a goblin shipwreck occured on this beach some time ago, with the survivors left to fend for themselves. We expected there to be a modicum of survivors, perhaps some even suitable for interrogation.
Also counted by Tanaris Quests
Its criteria name 9 quests; others include:
The storyline at a glance
Tanaris has 48 steps, from Seaside Salvage to The Grand Tablet.
Maps its steps are placed on (steps per map): Tanaris (48).
Other storylines on the Tanaris map
- Suspicious Munitions
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Tanaris Quests: its criteria name 9 quests, this one included.