I believe this quest title is a play on words. Terrapins are a type of turtle, and trepanation is the process of drilling a hole in the skull to alleviate pressure and supposedly alleviate insanity, which is relevant in this quest chain.
Quest
Terrapination
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Easy quest. Only took about 5 kills to get the key.
If you're a Duke fan, it's probably best you fear the turtle.
Kelsey has 2 quests before she offers you this one, killing Bilgewater survivors and finding the journal she's talking about in the quest text.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25063))
Requirements
Read from the Blizzard quest API.
What to do
Description
We need to obtain the object described in this journal, for certain. Extracting it from a chest would be a feasible matter, but the object itself sounds compromised, and unstable. Attempting to forcefully open the chest could be disastrous. Fortunately, we know where the key is...statistically speaking, at least. There's plenty of sea turtles at the east end of this beach. One of them may hold the key.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #71 50.0 82.9
Coordinates
- Turn-inTanaris 50.0, 82.9
/way #71 50.0 82.9 - Objective area (centre of the marked area)Tanaris 55.0, 87.3
/way #71 55.0 87.3 - Objective area (centre of the marked area)Tanaris 67.2, 59.1
/way #71 67.2 59.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- Violence Will Solve It about 880 yards
- Butterfly Effects about 910 yards
- The Fate We Make about 910 yards
- Not Today, Fate about 920 yards
- Tearing at the Seams about 1,290 yards
- Short Circuit about 1,570 yards
- Hero's Call: Uldum! about 1,640 yards
- The Great Detective about 1,830 yards
- Warn the Detective about 1,830 yards
- Toy Trouble about 1,830 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tanaris:
- Gunstan's Dig, Tanaris
- Bootlegger Outpost, Tanaris
- Gadgetzan, Tanaris
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Tanaris
Part 27 of 48.
Previous: What We Came For · Next: You Too, Brute?
- 22Chicken of the Desert
- 23A Great Idea
- 24Just Trying to Kill Some Bugs
- 25Define "Crazy"
- 26What We Came For
- 27Terrapination
- 28You Too, Brute?
- 29Un-Chartered
- 30Get The Centipaarty Started
- 31Maul 'Em With Kindness
- 32Sandscraper
- 33Thunderdrome: The Ginormus!
Showing steps 22 to 33 of 48.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What We Came For
Gnomeregan previously learned that the Bilgewater goblins of the Horde survived a crash on an uncharted island near Kalimdor before arriving in Durotar.
After this quest
Taken from the storyline's own step order.
- You Too, Brute?
It's time to conclude this matter efficiently. From what we've determined, this mysterious object is in the possession of the "smart" brute described in the journal. We don't know exactly what's happened to this creature, obviously, so you should take caution. This...
The storyline at a glance
Tanaris has 48 steps, from Seaside Salvage to The Grand Tablet.
Maps its steps are placed on (steps per map): Tanaris (48).
Steps of this storyline count toward:
Other storylines on the Tanaris map
- Suspicious Munitions
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.