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Quest

On Your Mark... Get Set...

A World of Warcraft quest in Thaldraszus. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
mattriley678+1via Wowhead (opens the original comment in a new tab)

Annyoingly at the moment with the most recent patch. Once you accept quest and go into portal (which leads to Goldshire) there is no one to hand the quest into and your character is stuck unless you hearth. Hope this gets fixed soon as this is near the last part of the DF campaign.

2 more comments below ↓

Quest facts

LevelLevel 40-70
Quest ID66660

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(66660))

Requirements

Read from the Blizzard quest API.

What to do

WhereThe Gnoll War, Thaldraszus
StorylineBig Time Adventurer, step 16 of 20
Rewards2g 80s 90c, 1,200 XP

Description

<Nozdormu's gaze is unfocused.> The further they fall, the faster they travel. They punch holes through the fabric of time which send out great ripples. You will need to be swift to catch them. <Nozdormu's focus sharpens and shifts to you.> I will send my timewalkers to help you navigate the timeways and speed your efforts. Avoid entangling with the temporal locals and do not stop until you have found Chronormu! Go. We have precious little time.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Gnoll War Quest turn-in 1 mapped point
The Gnoll War map showing where to go for On Your Mark... Get Set...Turn-in

In-game waypoint: /way #2090 43.4 69.2

Thaldraszus Objective area 2 mapped points
Thaldraszus map showing where to go for On Your Mark... Get Set...Objective areaObjective area

In-game waypoint: /way #2025 59.9 82.2

Coordinates

  • Turn-inThe Gnoll War 43.4, 69.2/way #2090 43.4 69.2
  • Objective areaThaldraszus 59.9, 82.2/way #2025 59.9 82.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related
Money2 gold80 silver
Experience1,200 XP

Storyline

Big Time Adventurer

Part 16 of 20.

Previous: Back to Reality · Next: Race Through Time!

  1. 10Murloc Motes
  2. 11Mugurlglrlgl!
  3. 12Mugurlglrlgl!
  4. 13Deathwingurlugull!
  5. 14Deathwingurlugull!
  6. 15Back to Reality
  7. 16On Your Mark... Get Set...
  8. 17Race Through Time!
  9. 18Chromie Time
  10. 19Back to the Future
  11. 20Moving On

Showing steps 9 to 20 of 20.

Also part of: Thaldraszus (part 44 of 54).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Back to RealityThaldraszus · Level 40-70

    We were able to increase Ambassador Chronormu's connection to our time. I am certain when we find her again, we will be able to finish the ritual. For now, let us return to our present and a world with... significantly fewer murlocs.

After this quest

Taken from the storyline's own step order.

  • Race Through Time!Thaldraszus · Level 40-70

    <name>, we must act quickly to catch up to Ambassador Chronormu, and I mean that quite literally. Zera and I will do what we can to speed our progress, but it is imperative we avoid entangling with this time period as much as possible.

The storyline at a glance

Big Time Adventurer has 20 steps, from Tumbling Through Time to Moving On.

Maps its steps are placed on (steps per map): Thaldraszus (7), Azmerloth (6), The Primalist Future (2), The Black Empire (2).

Steps of this storyline count toward:

Other storylines on the Thaldraszus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.