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Quest

Murloc Mania

A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Fonjask+2via Wowhead (opens the original comment in a new tab)

There is a rare bug where new characters may get stuck on a ship with nowhere to go while on this quest.

The only known fix is to delete the character and go again (it may be related to skipping the cutscene? unsure).

Using the unstuck function doesn't work, and characters this new do not have Hearthstones yet.

Very unfortunate.

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 1-5
Quest ID55122

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55122))

What to do

StorylineThe Missing Expedition, step 4 of 70
Rewards5s 65c, 750 XP

Description

I'm glad you made it out in one piece. Judging by the nearby shipwrecks, I think it's safe to say the missing expedition ran aground here, too. We can't move until we've got the remaining survivors back on their feet. Unfortunately, our remaining supplies have been stolen by murlocs! I need you to recover enough first aid supplies for the wounded. Then we can begin searching for the missing expedition.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Exile's Reach Quest turn-in no plotted point

Nearby on the Exile's Reach map

Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Exile's Reach:

  • Alliance Outpost, Exile's Reach OutpostAlliance · about 710 yards north-west
  • Ogre Citadel, Exile's Reach IslandAlliance · about 1,900 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 silver65 copper
Experience750 XP

Storyline

The Missing Expedition

Part 4 of 70.

Previous: Brace for Impact · Next: Emergency First Aid

  1. 1Warming Up
  2. 2Stand Your Ground
  3. 3Brace for Impact
  4. 4Murloc Mania
  5. 5Emergency First Aid
  6. 6Finding the Lost Expedition
  7. 7Cooking Meat
  8. 8Enhanced Combat Tactics
  9. 9Enhanced Combat Tactics
  10. 10Northbound
  11. 11Taming the Wilds
  12. 12Down with the Quilboar

Showing steps 1 to 12 of 70.

Also part of: The Missing Expedition (part 4 of 14), The Missing Expedition (part 4 of 16).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Brace for ImpactExile's Reach · Level 1-5

    That's it for warming up. You and the other new recruits are a promising bunch, I'll tell you that much. Hold on... what's that sound? I think something big is headed our way!

After this quest

Taken from the storyline's own step order.

  • Emergency First AidExile's Reach · Level 1-5

    We have to patch everyone up before we can begin the search for the missing expedition. Take this first aid kit and tend to the wounded.

The storyline at a glance

The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.

Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).

Other storylines on the Exile's Reach map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.