Starring [npc=31792], [npc=15686], [npc=29277], [npc=14743], and featuring [npc=21494].
Quest
Murlocs: The Next Generation
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To get this recipe, you must do three short quests from [npc=98067] (at 42.7, 10.9) to empower Murky (who you will control for the final quest).
Slime Time
I'll Huff, I'll Puff...
Nature vs. NurtureAfter turning in those three quests, you will be able to accept Murlocs: The Next Generation (also available from [npc=98067]). Click on [npc=89630] to take control of Murky. The murlocs in the quest area will become neutral with you when you are controlling Murky. There is a time limit to controlling Murky but there was no buff so I’m not sure how long that it is. I was “ejected” from the vehicle (i.e., Murky) while writing this guide. If this happens to you, simply go back to his egg by King Mrgl Mrgl and click it again.
You will have four abilities as Murky:
[spell=179021]
[spell=179023]
[spell=179038]
[spell=179062]You are looking to kill [npc=98194] (which look like lobsters). Personally, I found that they were not very hard to kill. I used [spell=179023] while running up to one of them and then [spell=179021] (repeat as needed). As for loot, I only found Intact Shimmering Scale and Razor Tooth on the dead lobsters. No tail.
Hope this helps.
you can just do this quest as your normal char. at least in lemix. i was getting 1 shot by everything as murloc so just did normal druid form and completed the quest
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40102))
Requirements
Read from the Blizzard quest API.
What to do
Description
The time has come! Murky and his followers need a place to hide out and train--away from the mature murlocs--so that they can prepare to take over in the future. There's a nice cave not too far away... only problem is that it's filled with makrura. This would be a good base for the tadpoles. Murky must go show them what for! Mindmeld with Murky in his egg and show him how it's done!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 49.6 16.0
Coordinates
- Turn-inHighmountain 49.6, 16.0
/way #650 49.6 16.0 - Turn-inHighmountain 42.7, 10.9
/way #650 42.7 10.9 - Objective areaHighmountain 42.8, 10.9
/way #650 42.8 10.9 - Objective area (centre of the marked area)Highmountain 49.0, 13.2
/way #650 49.0 13.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Blood Debt about 570 yards
- Step into the Dark about 660 yards
- Rock Troll in a Hard Place about 840 yards
- Pet Rocks about 840 yards
- Stonedark Crystal about 840 yards
- They Will Pay With Blood about 840 yards
- The Three about 960 yards
- Assaulting the Haglands about 970 yards
- Empty Nest about 980 yards
- Rocs vs Eagles about 980 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Shipwreck Cove, Highmountain
- Prepfoot, Highmountain
- The Witchwood, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 52 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Items you receive
“Teaches you how to cook Barracuda Mrglgagh.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Murky Waters
Part 5 of 6.
Previous: Nature vs. Nurture · Next: Oh, the Clawdacity!
- 1That Guy in the Costume
- 2I'll Huff, I'll Puff...
- 3Slime Time
- 4Nature vs. Nurture
- 5Murlocs: The Next Generation
- 6Oh, the Clawdacity!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Nature vs. Nurture
I appreciate murloc-kind far too much to tell you to go kill all the adults. What we should be doing is setting up the next generation to be more peaceful; Murky is the best representative for this. Bring him to talk to the murloc tadpoles. He'll get them on our side.
After this quest
Taken from the storyline's own step order.
- Oh, the Clawdacity!
The leader of the Cavemoss makrura, Clawdayshus, has been ordering raids into the Cavemoss village to steal the young for snacks. This isn't going to do at all. In order to prove their power, Murky and the tadpoles must destroy him as well! This is a job for murlocs.
The storyline at a glance
Murky Waters has 6 steps, from That Guy in the Costume to Oh, the Clawdacity!.
Maps its steps are placed on (steps per map): Highmountain (6).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.