Honestly, this is one of the best questlines in WoW. Laughed so hard :D Wish I could stay in Azmerloth. At least I got Heart of Azmerloth as a memento. :)
Quest
Deathwingurlugull!
A World of Warcraft quest in Azmerloth. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you leave the zone, the portal back to Azmerloth for this quest is in Thaldraszuz near the Shifting Sands flight point.
/way #2025 60.0 82.08 Portal to Azmerloth
I'm stuck on this quest, I've left the "Azmerloth" zone before completing this quest (I've done the others), and no more portal/Nozdormu in Thaldraszus.
I've tried to relog, clear cache, and the weekly reboot but nothing more...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(70373))
Requirements
Read from the Blizzard quest API.
What to do
Description
Deathwingurlugull! Deathwingurlugull! Deathwingurlugull delgrbrrl!! Grrrooooooooom blarglg!! <You don't need a translation to know that they want you to bring down their murloc version of Deathwing. Before you can agree or disagree, the roars of a machine engine make their way toward you!>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2092 59.9 66.0
Coordinates
- Turn-inAzmerloth 59.9, 66.0
/way #2092 59.9 66.0 - Objective areaAzmerloth 59.8, 65.7
/way #2092 59.8 65.7 - Objective areaAzmerloth 60.2, 59.7
/way #2092 60.2 59.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 21 comments
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Other quests on the Azmerloth map
Reward details
Reputation: Valdrakken Accord +100
Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
Reputation group: Dragonflight.
Other quests in Azmerloth that reward Valdrakken Accord reputation: Murloc Motes (+100), Mugurlglrlgl! (+100), Deathwingurlugull! (+100).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Big Time Adventurer
Part 13 of 20.
Previous: Mugurlglrlgl! · Next: Deathwingurlugull!
- 8To the... Past?
- 10Murloc Motes
- 11Mugurlglrlgl!
- 12Mugurlglrlgl!
- 13Deathwingurlugull!
- 14Deathwingurlugull!
- 15Back to Reality
- 16On Your Mark... Get Set...
- 17Race Through Time!
- 18Chromie Time
- 19Back to the Future
Showing steps 8 to 19 of 20.
Also part of: Thaldraszus (part 42 of 54).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mugurlglrlgl!
Mrglgulglrrlglgul! Grurguglullgurl! Gruglrlgllrugl rrgulgrulgrgl grugll gurgull gur. Murgllgllrugl gurgllglrl Murgul gruggullgl. Murguglegurgllgur gurgll gurgulgul guruulgurllgr guuglrllgl. Mgrgulllglll gurl gugll. <You aren't certain what's being said, but there are lots of stabbing motions.
After this quest
Taken from the storyline's own step order.
- Back to Reality
We were able to increase Ambassador Chronormu's connection to our time. I am certain when we find her again, we will be able to finish the ritual. For now, let us return to our present and a world with... significantly fewer murlocs.
Other quests with this name
This one: Alliance only · Azmerloth · Level 40-70.
The storyline at a glance
Big Time Adventurer has 20 steps, from Tumbling Through Time to Moving On.
Maps its steps are placed on (steps per map): Thaldraszus (7), Azmerloth (6), The Primalist Future (2), The Black Empire (2).
Steps of this storyline count toward:
Other storylines on the Thaldraszus map
- Dragon Isles Emissary
- Time Management
- Azerothian Archives
- Valdrakken, City of Dragons
- Rebel Resurgence
- The Blue Dragons
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.